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설명 |
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AddNode ( PCZSceneNode n ) : void |
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AddPortal ( Portal newPortal ) : void |
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CheckLightAgainstPortals ( PCZLight light, ulong frameCount, PCZFrustum portalFrustum, Portal ignorePortal ) : void |
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CheckNodeAgainstPortals ( PCZSceneNode pczsn, Portal ignorePortal ) : void |
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DefaultZone ( PCZSceneManager creator, string name ) : System |
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FindNodes ( AxisAlignedBox t, List &list, List visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode exclude ) : void |
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FindNodes ( PlaneBoundedVolume t, List &list, List visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode exclude ) : void |
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FindNodes ( Ray t, List &list, List visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode exclude ) : void |
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FindNodes ( Sphere t, List &list, List visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode exclude ) : void |
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FindVisibleNodes ( Axiom.SceneManagers.PortalConnected.PCZCamera camera, List &visibleNodeList, RenderQueue queue, VisibleObjectsBoundsInfo visibleBounds, bool onlyShadowCasters, bool displayNodes, bool showBoundingBoxes ) : void |
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NotifyBeginRenderScene ( ) : void |
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NotifyCameraCreated ( Camera c ) : void |
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NotifyWorldGeometryRenderQueue ( int qid ) : void |
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RemoveNode ( PCZSceneNode n ) : void |
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RemovePortal ( Portal removePortal ) : void |
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SetEnclosureNode ( PCZSceneNode node ) : void |
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SetOption ( string name, object value ) : bool |
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SetZoneGeometry ( string filename, PCZSceneNode parentNode ) : void |
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UpdateNodeHomeZone ( PCZSceneNode pczsn, bool allowBackTouches ) : PCZone |
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UpdatePortalsSpatially ( ) : void |
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UpdatePortalsZoneData ( ) : void |
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