C# 클래스 Axiom.RenderSystems.OpenGL.GLDefaultHardwareVertexBuffer

상속: Axiom.Graphics.HardwareVertexBuffer
파일 보기 프로젝트 열기: WolfgangSt/axiom

공개 메소드들

메소드 설명
DataPtr ( int offset ) : IntPtr
GLDefaultHardwareVertexBuffer ( HardwareBufferManagerBase manager, Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVertices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System
ReadData ( int offset, int length, IntPtr dest ) : void
WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void

보호된 메소드들

메소드 설명
LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr
UnlockImpl ( ) : void

메소드 상세

DataPtr() 공개 메소드

public DataPtr ( int offset ) : IntPtr
offset int
리턴 System.IntPtr

GLDefaultHardwareVertexBuffer() 공개 메소드

public GLDefaultHardwareVertexBuffer ( HardwareBufferManagerBase manager, Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVertices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer ) : System
manager HardwareBufferManagerBase
vertexDeclaration Axiom.Graphics.VertexDeclaration
numVertices int
usage BufferUsage
useSystemMemory bool
useShadowBuffer bool
리턴 System

LockImpl() 보호된 메소드

protected LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr
offset int
length int
locking BufferLocking
리턴 System.IntPtr

ReadData() 공개 메소드

public ReadData ( int offset, int length, IntPtr dest ) : void
offset int
length int
dest System.IntPtr
리턴 void

UnlockImpl() 보호된 메소드

protected UnlockImpl ( ) : void
리턴 void

WriteData() 공개 메소드

public WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void
offset int
length int
src System.IntPtr
discardWholeBuffer bool
리턴 void