메소드 | 설명 | |
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CreateInstance ( |
Creates and returns a new GLSL program object.
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메소드 | 설명 | |
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dispose ( bool disposeManagedResources ) : void |
Called when the engine is shutting down.
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메소드 | 설명 | |
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GLSLProgramFactory ( ) : System |
Default constructor.
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public CreateInstance ( |
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parent | ||
name | string | Name of the object. |
handle | System.UInt64 | |
group | string | |
isManual | bool | |
loader | IManualResourceLoader | |
리턴 | Axiom.Graphics.HighLevelGpuProgram |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
리턴 | void |