프로퍼티 | 타입 | 설명 | |
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customParams | List |
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dummyLightList | LightList | ||
lightCap | |||
material | |||
renderOperation |
메소드 | 설명 | |
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GetCustomParameter ( int index ) : Vector4 | ||
GetRenderOperationForUpdate ( ) : |
Gets the internal render operation for setup.
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GetSquaredViewDepth ( |
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GetWorldTransforms ( Axiom matrices ) : void | ||
SetCustomParameter ( int index, Vector4 val ) : void | ||
UpdateCustomGpuParameter ( |
메소드 | 설명 | |
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ShadowRenderable ( ) : System | ||
dispose ( bool disposeManagedResources ) : void |
Class level dispose method When implementing this method in an inherited class the following template should be used; protected override void dispose( bool disposeManagedResources ) { if ( !isDisposed ) { if ( disposeManagedResources ) { // Dispose managed resources. } // There are no unmanaged resources to release, but // if we add them, they need to be released here. } // If it is available, make the call to the // base class's Dispose(Boolean) method base.dispose( disposeManagedResources ); } |
public GetRenderOperationForUpdate ( ) : |
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리턴 |
public GetSquaredViewDepth ( |
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camera | ||
리턴 | float |
public abstract GetWorldTransforms ( Axiom matrices ) : void | ||
matrices | Axiom | |
리턴 | void |
public SetCustomParameter ( int index, Vector4 val ) : void | ||
index | int | |
val | Vector4 | |
리턴 | void |
public UpdateCustomGpuParameter ( |
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entry | ||
gpuParams | ||
리턴 | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | True if Unmanaged resources should be released. |
리턴 | void |