C# 클래스 Axiom.Graphics.IlluminationPass

Struct recording a pass which can be used for a specific illumination stage.
This structure is used to record categorized passes which fit into a number of distinct illumination phases - ambient, diffuse / specular (per-light) and decal (post-lighting texturing). An original pass may fit into one of these categories already, or it may require splitting into its component parts in order to be categorized properly.
파일 보기 프로젝트 열기: mono-soc-2011/axiom 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
DestroyOnShutdown bool
OriginalPass Pass
Pass Pass
Stage IlluminationStage

프로퍼티 상세

DestroyOnShutdown 공개적으로 프로퍼티

Whether this pass is one which should be deleted itself.
public bool DestroyOnShutdown
리턴 bool

OriginalPass 공개적으로 프로퍼티

The original pass which spawned this one.
public Pass,Axiom.Graphics OriginalPass
리턴 Pass

Pass 공개적으로 프로퍼티

The pass to use in this stage.
public Pass,Axiom.Graphics Pass
리턴 Pass

Stage 공개적으로 프로퍼티

The stage at which this pass is relevant.
public IlluminationStage Stage
리턴 IlluminationStage