프로퍼티 | 타입 | 설명 | |
---|---|---|---|
lod | ushort | ||
materialBucketMap | MaterialBucket>.Dictionary | ||
parent | Axiom.Core.Region | ||
queuedGeometryList | List |
||
squaredDistance | float |
메소드 | 설명 | |
---|---|---|
AddRenderables ( |
||
Assign ( Axiom.Core.QueuedSubMesh qsm, ushort atlod ) : void | ||
Build ( bool stencilShadows, int logLevel ) : void | ||
Dump ( ) : void | ||
LODBucket ( Axiom.Core.Region parent, ushort lod, float lodDist ) : System |
메소드 | 설명 | |
---|---|---|
dispose ( bool disposeManagedResources ) : void |
Dispose the material buckets
|
public AddRenderables ( |
||
queue | ||
group | RenderQueueGroupID | |
camSquaredDistance | float | |
리턴 | void |
public Assign ( Axiom.Core.QueuedSubMesh qsm, ushort atlod ) : void | ||
qsm | Axiom.Core.QueuedSubMesh | |
atlod | ushort | |
리턴 | void |
public Build ( bool stencilShadows, int logLevel ) : void | ||
stencilShadows | bool | |
logLevel | int | |
리턴 | void |
public LODBucket ( Axiom.Core.Region parent, ushort lod, float lodDist ) : System | ||
parent | Axiom.Core.Region | |
lod | ushort | |
lodDist | float | |
리턴 | System |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
리턴 | void |