메소드 | 설명 | |
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AddRenderQueue ( RenderQueueGroupID queueId ) : void |
Adds an item to the 'special case' render queue list. Normally all render queues are rendered, in their usual sequence, only varying if a RenderQueueListener nominates for the queue to be repeated or skipped. This method allows you to add a render queue to a 'special case' list, which varies the behaviour. The effect of this list depends on the 'mode' in which this list is in, which might be to exclude these render queues, or to include them alone (excluding all other queues). This allows you to perform broad selective rendering without requiring a RenderQueueListener. |
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ClearRenderQueues ( ) : void |
Clears the 'special case' render queue list.
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IsRenderQueueToBeProcessed ( RenderQueueGroupID queueId ) : bool |
Returns whether or not the named queue will be rendered based on the current 'special case' render queue list and mode.
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RemoveRenderQueue ( RenderQueueGroupID queueId ) : void |
Removes an item to the 'special case' render queue list
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public AddRenderQueue ( RenderQueueGroupID queueId ) : void | ||
queueId | RenderQueueGroupID | The identifier of the queue which should be added to the /// special case list. Nothing happens if the queue is already in the list. |
리턴 | void |
public IsRenderQueueToBeProcessed ( RenderQueueGroupID queueId ) : bool | ||
queueId | RenderQueueGroupID | The identifier of the queue which should be tested |
리턴 | bool |
public RemoveRenderQueue ( RenderQueueGroupID queueId ) : void | ||
queueId | RenderQueueGroupID | The identifier of the queue which should be removed from the /// special case list. Nothing happens if the queue is not in the list. |
리턴 | void |