메소드 | 설명 | |
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AddCylinder ( Point3D p1, Point3D p2, double radius ) : void | ||
AddHorizontalPlane ( double z, CheckPoint checkPoint = null ) : void | ||
AddHorizontalPlane ( double x1, double x2, double y1, double y2, double z, CheckPoint checkPoint = null ) : void | ||
AddModelByDepthMap ( |
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AddPlane ( double x1, double x2, double y1, double y2, double z1, double z2, double a, double b, double c, double d, CheckPoint checkPoint = null ) : void | ||
AddPlane ( double x1, double x2, double y1, double y2, double z1, double z2, double a, double b, double c, double x0, double y0, double z0, CheckPoint checkPoint = null ) : void | ||
AddPolygon ( Point3D points ) : void | ||
AddRayTracedObject ( Point3D points, GetRayIntersection getRayIntersection ) : void | ||
AddRayTracedObject ( Rectangle2D |
calculate intersections of some figure with rays from eyes through each pixel
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AddRayTracedObject ( double x1, double x2, double y1, double y2, double z1, double z2, GetRayIntersection getRayIntersection ) : void | ||
AddSphere ( double xCenter, double yCenter, double zCenter, double radius ) : void | ||
AddSurface ( SurfaceFunc func, double zFarthest, double zClosest ) : void | ||
AddSurface ( SurfaceFunc func, double x1, double x2, double y1, double y2, double zClosest ) : void |
create figure using surface function
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AddTriangle ( double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3 ) : void | ||
AutoStereogramBuilder ( int xResolution, int yResolution, int subpixelsCount = 1, double pixelWidth = 0.0003, double pixelHeight = 0.0003, double distanceToEyes = 0.5, double distanceBetweenEyes = 0.065 ) : System | ||
Clear ( ) : void | ||
GenerateBitmap ( |
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GenerateBitmap ( ColorGenerator colorGenerator = null ) : |
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GetAdditionalHeight ( double z ) : double |
Height + GetAdditionalHeight(z) * 2 = height of visible area on range Z from the screen
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GetAdditionalWidth ( double z ) : double |
Width + GetAdditionalWidth(z) * 2 = width of visible area on range Z from the screen
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GetConvexHullProjBoundaries ( Point3D points, bool isLeft ) : Rectangle2D |
메소드 | 설명 | |
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AdjustNearest ( int xLeftProj, int xRightProj, int yProj ) : void |
update coordinate of nearest point, which visible through given projection on the screen
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DefaultColorGenerator ( |
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DivideCell ( SurfaceRenderStackFrame stackFrames, SurfaceFunc func ) : void |
calculate point projection for some cell and, if required, divide that cell on subcells and repeat procedure for them
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GetCylinderRayIntersection ( Point3D p1, Point3D p2, double radius, int xProj, int yProj, double eyeXPos, double &x, double &z ) : bool | ||
GetEyeXPos ( bool isLeft ) : double | ||
GetPlaneRayIntersection ( int xProj, int yProj, double eyeXPos, double a, double b, double c, double d, double &x, double &z, CheckPoint checkPoint ) : bool | ||
GetSphereRayIntersection ( double xCenter, double yCenter, double zCenter, double radius, int xProj, int yProj, double eyeXPos, double &x, double &z ) : bool | ||
GetXProj ( double x, double z, bool isLeft ) : int |
x coordinate of point projection on the screen
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GetYProj ( double y, double z ) : int |
y coordinate of point projection on the screen
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InitPoint ( SurfacePoint &point, double x, double y, double z ) : void | ||
IsDivisionRequired ( SurfaceRenderStackFrame stackFrame, SurfaceFunc func ) : bool | ||
IsDivisionRequired ( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 ) : bool | ||
SampleImageColorGenerator ( |
public AddCylinder ( Point3D p1, Point3D p2, double radius ) : void | ||
p1 | Point3D | |
p2 | Point3D | |
radius | double | |
리턴 | void |
public AddHorizontalPlane ( double z, CheckPoint checkPoint = null ) : void | ||
z | double | |
checkPoint | CheckPoint | |
리턴 | void |
public AddHorizontalPlane ( double x1, double x2, double y1, double y2, double z, CheckPoint checkPoint = null ) : void | ||
x1 | double | |
x2 | double | |
y1 | double | |
y2 | double | |
z | double | |
checkPoint | CheckPoint | |
리턴 | void |
public AddModelByDepthMap ( |
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image | ||
origin | Point3D | |
xVec | Vector3D | |
yVec | Vector3D | |
zVec | Vector3D | |
xSize | double | |
ySize | double | |
zSize | double | |
whiteIsBackground | bool | |
리턴 | void |
public AddPlane ( double x1, double x2, double y1, double y2, double z1, double z2, double a, double b, double c, double d, CheckPoint checkPoint = null ) : void | ||
x1 | double | |
x2 | double | |
y1 | double | |
y2 | double | |
z1 | double | |
z2 | double | |
a | double | |
b | double | |
c | double | |
d | double | |
checkPoint | CheckPoint | |
리턴 | void |
public AddPlane ( double x1, double x2, double y1, double y2, double z1, double z2, double a, double b, double c, double x0, double y0, double z0, CheckPoint checkPoint = null ) : void | ||
x1 | double | |
x2 | double | |
y1 | double | |
y2 | double | |
z1 | double | |
z2 | double | |
a | double | |
b | double | |
c | double | |
x0 | double | |
y0 | double | |
z0 | double | |
checkPoint | CheckPoint | |
리턴 | void |
public AddRayTracedObject ( Point3D points, GetRayIntersection getRayIntersection ) : void | ||
points | Point3D | |
getRayIntersection | GetRayIntersection | |
리턴 | void |
public AddRayTracedObject ( Rectangle2D |
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leftProjBoundaries | Rectangle2D |
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rightProjBoundaries | Rectangle2D |
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getRayIntersection | GetRayIntersection | |
리턴 | void |
public AddRayTracedObject ( double x1, double x2, double y1, double y2, double z1, double z2, GetRayIntersection getRayIntersection ) : void | ||
x1 | double | |
x2 | double | |
y1 | double | |
y2 | double | |
z1 | double | |
z2 | double | |
getRayIntersection | GetRayIntersection | |
리턴 | void |
public AddSphere ( double xCenter, double yCenter, double zCenter, double radius ) : void | ||
xCenter | double | |
yCenter | double | |
zCenter | double | |
radius | double | |
리턴 | void |
public AddSurface ( SurfaceFunc func, double zFarthest, double zClosest ) : void | ||
func | SurfaceFunc | |
zFarthest | double | determines bounds of the grid (grid must coincide with visible region) |
zClosest | double | determines base grid cell size |
리턴 | void |
public AddSurface ( SurfaceFunc func, double x1, double x2, double y1, double y2, double zClosest ) : void | ||
func | SurfaceFunc | |
x1 | double | |
x2 | double | |
y1 | double | |
y2 | double | |
zClosest | double | |
리턴 | void |
public AddTriangle ( double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3 ) : void | ||
x1 | double | |
y1 | double | |
z1 | double | |
x2 | double | |
y2 | double | |
z2 | double | |
x3 | double | |
y3 | double | |
z3 | double | |
리턴 | void |
public AutoStereogramBuilder ( int xResolution, int yResolution, int subpixelsCount = 1, double pixelWidth = 0.0003, double pixelHeight = 0.0003, double distanceToEyes = 0.5, double distanceBetweenEyes = 0.065 ) : System | ||
xResolution | int | Horizontal resolution of stereogram |
yResolution | int | Vertical resolution of stereogram |
subpixelsCount | int | Number of subpixels |
pixelWidth | double | Width of pixel, in meters |
pixelHeight | double | Height of pixel, in meters |
distanceToEyes | double | Distance between stereogram and eyes, in meters |
distanceBetweenEyes | double | Distance between eyes, in meters |
리턴 | System |
public GenerateBitmap ( |
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backgroundImage | ||
리턴 |
public GenerateBitmap ( ColorGenerator colorGenerator = null ) : |
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colorGenerator | ColorGenerator | |
리턴 |
public GetConvexHullProjBoundaries ( Point3D points, bool isLeft ) : Rectangle2D |
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points | Point3D | |
isLeft | bool | |
리턴 | Rectangle2D |