C# 클래스 Aurora.ScriptEngine.AuroraDotNetEngine.APIs.LSL_Api

상속: System.MarshalByRefObject, ILSL_Api, IScriptApi
파일 보기 프로젝트 열기: NanaYngvarrdottir/Software-Testing 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
c2itable int[]
i2ctable char[]
m_MinTimerInterval float
m_ScriptDelayFactor float
m_ScriptDistanceFactor float
m_ScriptEngine IScriptModulePlugin
m_TransferModule IMessageTransferModule
m_UrlModule IUrlModule
m_automaticLinkPermission bool
m_comms IWorldComm
m_host ISceneChildEntity
m_itemID UUID
m_localID uint
m_notecardLineReadCharsMax int
m_scriptConsoleChannel int
m_scriptConsoleChannelEnabled bool
m_timer DateTime
m_userInfoCache UserInfoCacheEntry>.Dictionary
m_waitingForScriptAnswer bool
throwErrorOnNotImplemented bool

공개 메소드들

메소드 설명
AttachToAvatar ( int attachmentPoint ) : bool

Attach the object containing this script to the avatar that owns it.

Copy ( ) : IScriptApi
DetachFromAvatar ( ) : void

Detach the object containing this script from the avatar it is attached to.

Nothing happens if the object is not attached.

Dispose ( ) : void
GetLinkParts ( int linkType ) : List
GetLinkPartsAndEntities ( int linkType ) : List
GetLinkPrimitiveParams ( ISceneChildEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
GetLinkPrimitiveParamsEx ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString prim, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void
InitializeLifetimeService ( ) : Object
RezObject ( ISceneChildEntity sourcePart, TaskInventoryItem item, System.Vector3 pos, Quaternion rot, System.Vector3 vel, int param, UUID RezzedFrom, bool RezObjectAtRoot ) : ISceneEntity

Rez an object into the scene from a prim's inventory.

SetFullBright ( ISceneChildEntity part, int face, bool bright ) : void
SetGlow ( ISceneChildEntity part, int face, float glow ) : void
SetPrimMediaParams ( ISceneChildEntity obj, int face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
SetPrimitiveParamsEx ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString prim, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
SetShiny ( ISceneChildEntity part, int face, int shiny, Bumpiness bump ) : void
SetTexGen ( ISceneChildEntity part, int face, int style ) : void
llAbs ( int i ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llAcos ( double val ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llAddToLandBanList ( string avatar, double hours ) : System.DateTime
llAddToLandPassList ( string avatar, double hours ) : System.DateTime
llAdjustSoundVolume ( double volume ) : System.DateTime
llAllowInventoryDrop ( int add ) : void
llAngleBetween ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion a, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion b ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llApplyImpulse ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, int local ) : void
llApplyRotationalImpulse ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, int local ) : void
llAsin ( double val ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llAtan2 ( double x, double y ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llAttachToAvatar ( int attachmentPoint ) : void
llAvatarOnLinkSitTarget ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llAvatarOnSitTarget ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llAxes2Rot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 fwd, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 left, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 up ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
llAxisAngle2Rot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 axis, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat angle ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
llBase64ToInteger ( string str ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

Converts an eight character base-64 string into a 32-bit integer.

This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation.

The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |

llBase64ToString ( string str ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llBreakAllLinks ( ) : void
llBreakLink ( int linknum ) : void
llCSV2List ( string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.

llCastRay ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 start, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 end, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llCeil ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llClearCameraParams ( ) : void
llClearLinkMedia ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llClearPrimMedia ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llCloseRemoteDataChannel ( object _channel ) : System.DateTime
llCloud ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llCollisionFilter ( string name, string id, int accept ) : void
llCollisionSound ( string impact_sound, double impact_volume ) : void
llCollisionSprite ( string impact_sprite ) : void
llCos ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llCreateCharacter ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llCreateLink ( string target, int parent ) : System.DateTime
llDeleteCharacter ( ) : void
llDeleteSubList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llDeleteSubString ( string src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start./>

llDetachFromAvatar ( ) : void
llDetectedGrab ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llDetectedGroup ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llDetectedKey ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llDetectedLinkNumber ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llDetectedName ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llDetectedOwner ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llDetectedPos ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llDetectedRot ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
llDetectedTouchBinormal ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details

llDetectedTouchFace ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details

llDetectedTouchNormal ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details

llDetectedTouchPos ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details

llDetectedTouchST ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details

llDetectedTouchUV ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details

llDetectedType ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llDetectedVel ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llDialog ( string avatar, string message, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list buttons, int chat_channel ) : System.DateTime
llDie ( ) : void
llDumpList2String ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, string seperator ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llEdgeOfWorld ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 dir ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llEjectFromLand ( string pest ) : System.DateTime
llEmail ( string address, string subject, string message ) : System.DateTime
llEscapeURL ( string url ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llEuler2Rot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 v ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
llEvade ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString target, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llExecCharacterCmd ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger command, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llFabs ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llFleeFrom ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 source, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat distance, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llFloor ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llForceMouselook ( int mouselook ) : void
llFrand ( double mag ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGenerateKey ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetAccel ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetAgentInfo ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

Fully implemented

llGetAgentLanguage ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetAgentList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger scope, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.

llGetAgentSize ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).

llGetAlpha ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetAndResetTime ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetAnimation ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetAnimationList ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetAttached ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetBoundingBox ( string obj ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

A partial implementation. http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox So far only valid for standing/flying/ground sitting avatars and single prim objects. If the object has multiple prims and/or a sitting avatar then the bounding box is for the root prim only.

llGetCameraPos ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetCameraRot ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
llGetCenterOfMass ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetClosestNavPoint ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 point, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetColor ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetCreator ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetDate ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetDisplayName ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetEnergy ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetEnv ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetForce ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetFreeMemory ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetFreeURLs ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetGMTclock ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetGeometricCenter ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetHTTPHeader ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString request_id, string header ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetInventoryCreator ( string item ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetInventoryKey ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetInventoryName ( int type, int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetInventoryNumber ( int type ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetInventoryPermMask ( string item, int mask ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetInventoryType ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetKey ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetLandOwnerAt ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetLinkKey ( int linknum ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetLinkMedia ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetLinkName ( int linknum ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative

llGetLinkNumber ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetLinkNumberOfSides ( int LinkNum ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetLinkPrimitiveParams ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetListEntryType ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetListLength ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetLocalPos ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetLocalRot ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
llGetMass ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetMassMKS ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetMemoryLimit ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetNextEmail ( string address, string subject ) : void
llGetNotecardLine ( string name, int line ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetNumberOfNotecardLines ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetNumberOfPrims ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetNumberOfSides ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetObjectDesc ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetObjectDetails ( string id, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list args ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetObjectMass ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetObjectName ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetObjectPermMask ( int mask ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetObjectPrimCount ( string object_id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetOmega ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetOwner ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetOwnerKey ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetParcelDetails ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list param ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetParcelFlags ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetParcelMaxPrims ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, int sim_wide ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetParcelMusicURL ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetParcelPrimCount ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, int category, int sim_wide ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetParcelPrimOwners ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetPermissions ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetPermissionsKey ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetPhysicsMaterial ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetPos ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetPrimMediaParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetPrimitiveParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llGetRegionAgentCount ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetRegionCorner ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetRegionFPS ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

Returns the value reported in the client Statistics window

llGetRegionFlags ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetRegionName ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetRegionTimeDilation ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetRootPosition ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetRootRotation ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook

llGetRot ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation

llGetSPMaxMemory ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetScale ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetScriptName ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetScriptState ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetSimulatorHostname ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetStartParameter ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetStatus ( int status ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetSubString ( string src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.

llGetSunDirection ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetTexture ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetTextureOffset ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetTextureRot ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetTextureScale ( int side ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetTime ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetTimeOfDay ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGetTimestamp ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetTorque ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetUnixTime ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetUsedMemory ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGetUsername ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llGetVel ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGetWallclock ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGiveInventory ( string destination, string inventory ) : System.DateTime
llGiveInventoryList ( string destination, string category, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list inventory ) : void
llGiveMoney ( string destination, int amount ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llGodLikeRezObject ( string inventory, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : void
llGround ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llGroundContour ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGroundNormal ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llGroundRepel ( double height, int water, double tau ) : void
llGroundSlope ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llHTTPRequest ( string url, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list parameters, string body ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llHTTPResponse ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString id, int status, string body ) : void
llInsertString ( string dest, int index, string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.

llInstantMessage ( string user, string message ) : System.DateTime
llIntegerToBase64 ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.

llKey2Name ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llLinkParticleSystem ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
llLinkSitTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : void
llList2CSV ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.

llList2Float ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llList2Integer ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llList2Key ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llList2List ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llList2ListStrided ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int start, int end, int stride ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.

llList2Rot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
llList2String ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llList2Vector ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llListFindList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list test ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

Returns the index of the first occurrence of test in src.

llListInsertList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list dest, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

Insert the list identified by into the list designated by such that the first new element has the index specified by

llListRandomize ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int stride ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited.

This could take a while for very large list sizes.

llListReplaceList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list dest, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

illListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.

llListSort ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int stride, int ascending ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llListStatistics ( int operation, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llListen ( int channelID, string name, string ID, string msg ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llListenControl ( int number, int active ) : void
llListenRemove ( int number ) : void
llLoadURL ( string avatar_id, string message, string url ) : System.DateTime
llLog ( double val ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llLog10 ( double val ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llLookAt ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 target, double strength, double damping ) : void
llLoopSound ( string sound, double volume ) : void
llLoopSoundMaster ( string sound, double volume ) : void
llLoopSoundSlave ( string sound, double volume ) : void
llMD5String ( string src, int nonce ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : System.DateTime
llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : DateTime
llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset, double bounce_offset ) : DateTime
llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : DateTime
llManageEstateAccess ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger action, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString avatar ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llMapDestination ( string simname, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 lookAt ) : DateTime
llMessageLinked ( int linknumber, int num, string msg, string id ) : void
llMinEventDelay ( double delay ) : void
llModPow ( int a, int b, int c ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llModifyLand ( int action, int brush ) : void
llMoveToTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 target, double tau ) : void
llNavigateTo ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 point, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llOffsetTexture ( double u, double v, int face ) : DateTime
llOpenRemoteDataChannel ( ) : DateTime
llOverMyLand ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llOwnerSay ( string msg ) : void
llParcelMediaCommandList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list commandList ) : DateTime
llParcelMediaQuery ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list aList ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llParseString2List ( string src, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list separators, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list spacers ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llParseStringKeepNulls ( string src, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list separators, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list spacers ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
llParticleSystem ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
llPassCollisions ( int pass ) : void
llPassTouches ( int pass ) : void
llPatrolPoints ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list patrolPoints, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llPlaySound ( string sound, double volume ) : void
llPlaySoundSlave ( string sound, double volume ) : void
llPointAt ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : void
llPow ( double fbase, double fexponent ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llPreloadSound ( string sound ) : DateTime
llPursue ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString target, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llPushObject ( string target, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 impulse, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 ang_impulse, int local ) : void
llRefreshPrimURL ( ) : DateTime

The SL implementation shouts an error, it is deprecated This duplicates SL

llRegionSay ( int channelID, string text ) : void
llRegionSayTo ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString toID, int channelID, string text ) : void
llReleaseCamera ( string avatar ) : void
llReleaseControls ( ) : void
llReleaseURL ( string url ) : void
llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : DateTime
llRemoteDataSetRegion ( ) : void
llRemoteLoadScript ( string target, string name, int running, int start_param ) : DateTime

This is a depecated function so this just replicates the result of invoking it in SL

llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : DateTime
llRemoveFromLandBanList ( string avatar ) : DateTime
llRemoveFromLandPassList ( string avatar ) : DateTime
llRemoveInventory ( string name ) : void
llRemoveVehicleFlags ( int flags ) : void
llRequestAgentData ( string id, int data ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llRequestDisplayName ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString uuid ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llRequestInventoryData ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llRequestPermissions ( string agent, int perm ) : void
llRequestSecureURL ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llRequestSimulatorData ( string simulator, int data ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llRequestURL ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llRequestUsername ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString uuid ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llResetLandBanList ( ) : DateTime
llResetLandPassList ( ) : DateTime
llResetOtherScript ( string name ) : void
llResetScript ( ) : void

Reset the named script. The script must be present in the same prim.

llResetTime ( ) : void
llRezAtRoot ( string inventory, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 vel, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot, int param ) : DateTime
llRezObject ( string inventory, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 vel, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot, int param ) : DateTime
llRezPrim ( string inventory, LSL_Types pos, LSL_Types vel, LSL_Types rot, int param, bool isRezAtRoot, bool SetDieAtEdge, bool CheckPos ) : DateTime

This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one

llRezPrim ( string inventory, LSL_Types pos, LSL_Types vel, LSL_Types rot, int param, bool isRezAtRoot, bool doRecoil, bool SetDieAtEdge, bool CheckPos ) : DateTime

This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one

llRot2Angle ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llRot2Axis ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llRot2Euler ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llRot2Fwd ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llRot2Left ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llRot2Up ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llRotBetween ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 a, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 b ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
llRotLookAt ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion target, double strength, double damping ) : void
llRotTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot, double error ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llRotTargetRemove ( int number ) : void
llRotateTexture ( double rotation, int face ) : DateTime
llRound ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llSHA1String ( string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llSameGroup ( string agent ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llSay ( int channelID, object m_text ) : void
llScaleTexture ( double u, double v, int face ) : DateTime
llScriptDanger ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llScriptProfiler ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger profilerFlags ) : void
llSendRemoteData ( string channel, string dest, int idata, string sdata ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llSensor ( string name, string id, int type, double range, double arc ) : void
llSensorRemove ( ) : void
llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
llSetAlpha ( double alpha, int face ) : void
llSetAngularVelocity ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger local ) : void
llSetBuoyancy ( double buoyancy ) : void
llSetCameraAtOffset ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : void
llSetCameraEyeOffset ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : void
llSetCameraParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
llSetClickAction ( int action ) : void
llSetColor ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 color, int face ) : void
llSetContentType ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString id, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger type ) : void
llSetDamage ( double damage ) : void
llSetForce ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, int local ) : void
llSetForceAndTorque ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 torque, int local ) : void
llSetHoverHeight ( double height, int water, double tau ) : void

Attempt to clamp the object on the Z axis at the given height over tau seconds.

llSetInventoryPermMask ( string item, int mask, int value ) : void
llSetKeyframedMotion ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list keyframes, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
llSetLinkCamera ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 eye, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 at ) : void
llSetLinkColor ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 color, int face ) : void
llSetLinkMedia ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llSetLinkPrimitiveParams ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
llSetLinkPrimitiveParamsFast ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
llSetLinkTexture ( int linknumber, string texture, int face ) : DateTime
llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetLocalRot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : DateTime
llSetMemoryLimit ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger limit ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llSetObjectDesc ( string desc ) : void
llSetObjectName ( string name ) : void
llSetObjectPermMask ( int mask, int value ) : void
llSetParcelMusicURL ( string url ) : DateTime
llSetPayPrice ( int price, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list quick_pay_buttons ) : void
llSetPhysicsMaterial ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger bits, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat density, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat friction, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat restitution, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat gravityMultiplier ) : void
llSetPos ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : DateTime
llSetPrimMediaParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llSetPrimURL ( string url ) : DateTime

The SL implementation does nothing, it is deprecated This duplicates SL

llSetPrimitiveParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
llSetRegionPos ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llSetRemoteScriptAccessPin ( int pin ) : void
llSetRot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : DateTime
llSetScale ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 scale ) : void
llSetScriptState ( string name, int run ) : void
llSetSitText ( string text ) : void
llSetSoundQueueing ( int queue ) : void
llSetSoundRadius ( double radius ) : void
llSetStatus ( int status, int value ) : void
llSetText ( string text, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 color, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat alpha ) : void
llSetTexture ( string texture, int face ) : DateTime
llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetTimerEvent ( double sec ) : void
llSetTorque ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 torque, int local ) : void
llSetTouchText ( string text ) : void
llSetVehicleFlags ( int flags ) : void
llSetVehicleFloatParam ( int param, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat value ) : void
llSetVehicleRotationParam ( int param, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : void
llSetVehicleType ( int type ) : void
llSetVehicleVectorParam ( int param, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 vec ) : void
llSetVelocity ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger local ) : void
llShout ( int channelID, string text ) : void
llSin ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llSitTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : void
llSleep ( double sec ) : DateTime
llSound ( string sound, double volume, int queue, int loop ) : void
llSoundPreload ( string sound ) : void

llSoundPreload is deprecated. In SL this appears to do absolutely nothing and is documented to have no delay.

llSqrt ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llStartAnimation ( string anim ) : void
llStopAnimation ( string anim ) : void
llStopHover ( ) : void
llStopLookAt ( ) : void
llStopMoveToTarget ( ) : void
llStopPointAt ( ) : void
llStopSound ( ) : void
llStringLength ( string str ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llStringToBase64 ( string str ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llStringTrim ( string src, int type ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llSubStringIndex ( string source, string pattern ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llTakeCamera ( string avatar ) : void
llTakeControls ( int controls, int accept, int pass_on ) : void
llTan ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 position, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat range ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
llTargetOmega ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 axis, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat spinrate, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat gain ) : void
llTargetRemove ( int number ) : void
llTeleportAgent ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString avatar, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString landmark, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 position, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 look_at ) : void
llTeleportAgentGlobalCoords ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString agent, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 global_coordinates, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 region_coordinates, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 look_at ) : void
llTeleportAgentHome ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString _agent ) : DateTime
llTextBox ( string agent, string message, int chatChannel ) : DateTime
llToLower ( string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llToUpper ( string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llTransferLindenDollars ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString destination, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger amt ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llTriggerSound ( string sound, double volume ) : void
llTriggerSoundLimited ( string sound, double volume, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 top_north_east, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 bottom_south_west ) : void
llUnSit ( string id ) : void
llUnescapeURL ( string url ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llUpdateCharacter ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llVecDist ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 a, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 b ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llVecMag ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 v ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llVecNorm ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 v ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llVolumeDetect ( int detect ) : void
llWanderWithin ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 origin, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat distance, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
llWater ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
llWhisper ( int channelID, string text ) : void
llWind ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
llXorBase64Strings ( string str1, string str2 ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
llXorBase64StringsCorrect ( string str1, string str2 ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
print ( string str ) : void
resolveName ( UUID objecUUID ) : string
state ( string newState ) : void

보호된 메소드들

메소드 설명
GetAlpha ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
GetColor ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
GetNumberOfSides ( ISceneChildEntity part ) : int
GetPartLocalPos ( ISceneChildEntity part ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
GetTaskInventoryItem ( string name ) : UUID
GetTexture ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
GetTextureOffset ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
GetTextureRot ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
InventoryKey ( string name, bool throwExceptionIfDoesNotExist ) : UUID
InventoryKey ( string name, int type ) : UUID
InventorySelf ( ) : UUID
KeyOrName ( string k, bool throwExceptionIfDoesNotExist ) : UUID

accepts a valid UUID, -or- a name of an inventory item. Returns a valid UUID or UUID.Zero if key invalid and item not found in prim inventory.

OffsetTexture ( ISceneChildEntity part, double u, double v, int face ) : void
PScriptSleep ( int delay ) : System.DateTime

This is the new sleep implementation that allows for us to not freeze the script thread while we run

Rot2Quaternion ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Quaternion
RotateTexture ( ISceneChildEntity part, double rotation, int face ) : void
ScaleTexture ( ISceneChildEntity part, double u, double v, int face ) : void
ScriptSleep ( int delay ) : void
SetAlpha ( ISceneChildEntity part, double alpha, int face ) : void
SetFlexi ( ISceneChildEntity part, bool flexi, int softness, float gravity, float friction, float wind, float tension, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 Force ) : void

Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.

SetPointLight ( ISceneChildEntity part, bool light, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void

Set a light point on a part

SetPos ( ISceneChildEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 targetPos, bool checkPos ) : void
SetPrimParams ( IEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
SetPrimitiveBlockShapeParams ( ISceneChildEntity part, int holeshape, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 cut, float hollow, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 twist ) : ObjectShapePacket.ObjectDataBlock
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 cut, float hollow, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 twist, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 holesize, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 topshear, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 profilecut, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge ) : void
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 cut, float hollow, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 twist, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 taper_b, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 topshear, byte fudge ) : void
SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 cut, float hollow, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 twist, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 dimple, byte fudge ) : void
SetPrimitiveShapeParams ( ISceneChildEntity part, string map, int type ) : void
SetRot ( ISceneChildEntity part, Quaternion rot ) : void
SetScale ( ISceneChildEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 scale ) : void
SetTexture ( ISceneChildEntity part, string texture, int face ) : bool
WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void
getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem
handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void

비공개 메소드들

메소드 설명
ClearPrimMedia ( ISceneChildEntity entity, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face ) : void
ConvertUINTtoFlags ( uint flags ) : Primitive.ParticleSystem.ParticleDataFlags
Deprecated ( string command ) : void
DetachWrapper ( object o ) : void
GetLocalPos ( ISceneChildEntity entity ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
GetPartRot ( ISceneChildEntity part ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
GetPrimMediaParams ( ISceneChildEntity obj, int face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
LSLError ( string msg ) : void
NotImplemented ( string command ) : void
ParseString ( string src, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list separators, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list spacers, bool keepNulls ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers.

Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a NULL entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to avoid any copying of arrays or other objects.

ScriptByName ( string name ) : UUID
SetParticleSystem ( ISceneChildEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
SetPosAdjust ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 start, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
SetTextureAnim ( ISceneChildEntity part, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
ShoutError ( string msg ) : void
castRaySort ( System.Vector3 pos, List &list ) : void

메소드 상세

AttachToAvatar() 공개 메소드

Attach the object containing this script to the avatar that owns it.
public AttachToAvatar ( int attachmentPoint ) : bool
attachmentPoint int
리턴 bool

Copy() 공개 메소드

public Copy ( ) : IScriptApi
리턴 IScriptApi

DetachFromAvatar() 공개 메소드

Detach the object containing this script from the avatar it is attached to.
Nothing happens if the object is not attached.
public DetachFromAvatar ( ) : void
리턴 void

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

GetAlpha() 보호된 메소드

protected GetAlpha ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
part ISceneChildEntity
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

GetColor() 보호된 메소드

protected GetColor ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
part ISceneChildEntity
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

GetLinkParts() 공개 메소드

public GetLinkParts ( int linkType ) : List
linkType int
리턴 List

GetLinkPartsAndEntities() 공개 메소드

public GetLinkPartsAndEntities ( int linkType ) : List
linkType int
리턴 List

GetLinkPrimitiveParams() 공개 메소드

public GetLinkPrimitiveParams ( ISceneChildEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
part ISceneChildEntity
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

GetLinkPrimitiveParamsEx() 공개 메소드

public GetLinkPrimitiveParamsEx ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString prim, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
prim Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

GetNumberOfSides() 보호된 메소드

protected GetNumberOfSides ( ISceneChildEntity part ) : int
part ISceneChildEntity
리턴 int

GetPartLocalPos() 보호된 메소드

protected GetPartLocalPos ( ISceneChildEntity part ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
part ISceneChildEntity
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

GetTaskInventoryItem() 보호된 메소드

protected GetTaskInventoryItem ( string name ) : UUID
name string
리턴 UUID

GetTexture() 보호된 메소드

protected GetTexture ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
part ISceneChildEntity
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

GetTextureOffset() 보호된 메소드

protected GetTextureOffset ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
part ISceneChildEntity
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

GetTextureRot() 보호된 메소드

protected GetTextureRot ( ISceneChildEntity part, int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
part ISceneChildEntity
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

Initialize() 공개 메소드

public Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void
ScriptEngine IScriptModulePlugin
host ISceneChildEntity
localID uint
itemID UUID
module ScriptProtectionModule
리턴 void

InitializeLifetimeService() 공개 메소드

public InitializeLifetimeService ( ) : Object
리턴 Object

InventoryKey() 보호된 메소드

protected InventoryKey ( string name, bool throwExceptionIfDoesNotExist ) : UUID
name string
throwExceptionIfDoesNotExist bool
리턴 UUID

InventoryKey() 보호된 메소드

protected InventoryKey ( string name, int type ) : UUID
name string
type int
리턴 UUID

InventorySelf() 보호된 메소드

protected InventorySelf ( ) : UUID
리턴 UUID

KeyOrName() 보호된 메소드

accepts a valid UUID, -or- a name of an inventory item. Returns a valid UUID or UUID.Zero if key invalid and item not found in prim inventory.
protected KeyOrName ( string k, bool throwExceptionIfDoesNotExist ) : UUID
k string
throwExceptionIfDoesNotExist bool
리턴 UUID

OffsetTexture() 보호된 메소드

protected OffsetTexture ( ISceneChildEntity part, double u, double v, int face ) : void
part ISceneChildEntity
u double
v double
face int
리턴 void

PScriptSleep() 보호된 메소드

This is the new sleep implementation that allows for us to not freeze the script thread while we run
protected PScriptSleep ( int delay ) : System.DateTime
delay int
리턴 System.DateTime

RezObject() 공개 메소드

Rez an object into the scene from a prim's inventory.
public RezObject ( ISceneChildEntity sourcePart, TaskInventoryItem item, System.Vector3 pos, Quaternion rot, System.Vector3 vel, int param, UUID RezzedFrom, bool RezObjectAtRoot ) : ISceneEntity
sourcePart ISceneChildEntity
item OpenSim.Framework.TaskInventoryItem
pos System.Vector3
rot Quaternion
vel System.Vector3
param int
RezzedFrom UUID
RezObjectAtRoot bool
리턴 ISceneEntity

Rot2Quaternion() 보호된 메소드

protected Rot2Quaternion ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Quaternion
r Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Quaternion

RotateTexture() 보호된 메소드

protected RotateTexture ( ISceneChildEntity part, double rotation, int face ) : void
part ISceneChildEntity
rotation double
face int
리턴 void

ScaleTexture() 보호된 메소드

protected ScaleTexture ( ISceneChildEntity part, double u, double v, int face ) : void
part ISceneChildEntity
u double
v double
face int
리턴 void

ScriptSleep() 보호된 메소드

protected ScriptSleep ( int delay ) : void
delay int
리턴 void

SetAlpha() 보호된 메소드

protected SetAlpha ( ISceneChildEntity part, double alpha, int face ) : void
part ISceneChildEntity
alpha double
face int
리턴 void

SetFlexi() 보호된 메소드

Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.
protected SetFlexi ( ISceneChildEntity part, bool flexi, int softness, float gravity, float friction, float wind, float tension, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 Force ) : void
part ISceneChildEntity
flexi bool
softness int
gravity float
friction float
wind float
tension float
Force Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

SetFullBright() 공개 메소드

public SetFullBright ( ISceneChildEntity part, int face, bool bright ) : void
part ISceneChildEntity
face int
bright bool
리턴 void

SetGlow() 공개 메소드

public SetGlow ( ISceneChildEntity part, int face, float glow ) : void
part ISceneChildEntity
face int
glow float
리턴 void

SetPointLight() 보호된 메소드

Set a light point on a part
protected SetPointLight ( ISceneChildEntity part, bool light, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void
part ISceneChildEntity
light bool
color Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
intensity float
radius float
falloff float
리턴 void

SetPos() 보호된 메소드

protected SetPos ( ISceneChildEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 targetPos, bool checkPos ) : void
part ISceneChildEntity
targetPos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
checkPos bool
리턴 void

SetPrimMediaParams() 공개 메소드

public SetPrimMediaParams ( ISceneChildEntity obj, int face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
obj ISceneChildEntity
face int
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

SetPrimParams() 보호된 메소드

protected SetPrimParams ( IEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
part IEntity
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

SetPrimitiveBlockShapeParams() 보호된 메소드

protected SetPrimitiveBlockShapeParams ( ISceneChildEntity part, int holeshape, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 cut, float hollow, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 twist ) : ObjectShapePacket.ObjectDataBlock
part ISceneChildEntity
holeshape int
cut Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
hollow float
twist Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 ObjectShapePacket.ObjectDataBlock

SetPrimitiveParamsEx() 공개 메소드

public SetPrimitiveParamsEx ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString prim, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
prim Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

SetPrimitiveShapeParams() 보호된 메소드

protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 cut, float hollow, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 twist, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 holesize, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 topshear, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 profilecut, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge ) : void
part ISceneChildEntity
holeshape int
cut Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
hollow float
twist Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
holesize Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
topshear Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
profilecut Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
taper_a Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
revolutions float
radiusoffset float
skew float
fudge byte
리턴 void

SetPrimitiveShapeParams() 보호된 메소드

protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 cut, float hollow, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 twist, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 taper_b, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 topshear, byte fudge ) : void
part ISceneChildEntity
holeshape int
cut Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
hollow float
twist Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
taper_b Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
topshear Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
fudge byte
리턴 void

SetPrimitiveShapeParams() 보호된 메소드

protected SetPrimitiveShapeParams ( ISceneChildEntity part, int holeshape, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 cut, float hollow, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 twist, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 dimple, byte fudge ) : void
part ISceneChildEntity
holeshape int
cut Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
hollow float
twist Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
dimple Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
fudge byte
리턴 void

SetPrimitiveShapeParams() 보호된 메소드

protected SetPrimitiveShapeParams ( ISceneChildEntity part, string map, int type ) : void
part ISceneChildEntity
map string
type int
리턴 void

SetRot() 보호된 메소드

protected SetRot ( ISceneChildEntity part, Quaternion rot ) : void
part ISceneChildEntity
rot Quaternion
리턴 void

SetScale() 보호된 메소드

protected SetScale ( ISceneChildEntity part, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 scale ) : void
part ISceneChildEntity
scale Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

SetShiny() 공개 메소드

public SetShiny ( ISceneChildEntity part, int face, int shiny, Bumpiness bump ) : void
part ISceneChildEntity
face int
shiny int
bump Bumpiness
리턴 void

SetTexGen() 공개 메소드

public SetTexGen ( ISceneChildEntity part, int face, int style ) : void
part ISceneChildEntity
face int
style int
리턴 void

SetTexture() 보호된 메소드

protected SetTexture ( ISceneChildEntity part, string texture, int face ) : bool
part ISceneChildEntity
texture string
face int
리턴 bool

WithNotecard() 보호된 메소드

protected WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void
assetID UUID
cb AssetRequestCallback
리턴 void

getNewParticleSystemWithSLDefaultValues() 보호된 메소드

protected getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem
리턴 OpenMetaverse.Primitive.ParticleSystem

handleScriptAnswer() 보호된 메소드

protected handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void
client IClientAPI
taskID UUID
itemID UUID
answer int
리턴 void

llAbs() 공개 메소드

public llAbs ( int i ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
i int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llAcos() 공개 메소드

public llAcos ( double val ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
val double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llAddToLandBanList() 공개 메소드

public llAddToLandBanList ( string avatar, double hours ) : System.DateTime
avatar string
hours double
리턴 System.DateTime

llAddToLandPassList() 공개 메소드

public llAddToLandPassList ( string avatar, double hours ) : System.DateTime
avatar string
hours double
리턴 System.DateTime

llAdjustSoundVolume() 공개 메소드

public llAdjustSoundVolume ( double volume ) : System.DateTime
volume double
리턴 System.DateTime

llAllowInventoryDrop() 공개 메소드

public llAllowInventoryDrop ( int add ) : void
add int
리턴 void

llAngleBetween() 공개 메소드

public llAngleBetween ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion a, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion b ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
a Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
b Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llApplyImpulse() 공개 메소드

public llApplyImpulse ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, int local ) : void
force Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
local int
리턴 void

llApplyRotationalImpulse() 공개 메소드

public llApplyRotationalImpulse ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, int local ) : void
force Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
local int
리턴 void

llAsin() 공개 메소드

public llAsin ( double val ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
val double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llAtan2() 공개 메소드

public llAtan2 ( double x, double y ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
x double
y double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llAttachToAvatar() 공개 메소드

public llAttachToAvatar ( int attachmentPoint ) : void
attachmentPoint int
리턴 void

llAvatarOnLinkSitTarget() 공개 메소드

public llAvatarOnLinkSitTarget ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llAvatarOnSitTarget() 공개 메소드

public llAvatarOnSitTarget ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llAxes2Rot() 공개 메소드

public llAxes2Rot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 fwd, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 left, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 up ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
fwd Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
left Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
up Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llAxisAngle2Rot() 공개 메소드

public llAxisAngle2Rot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 axis, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat angle ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
axis Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
angle Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llBase64ToInteger() 공개 메소드

Converts an eight character base-64 string into a 32-bit integer.
This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation.

The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |

public llBase64ToInteger ( string str ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
str string // 8 characters string to be converted. Other // length strings return zero. //
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llBase64ToString() 공개 메소드

public llBase64ToString ( string str ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
str string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llBreakAllLinks() 공개 메소드

public llBreakAllLinks ( ) : void
리턴 void

llBreakLink() 공개 메소드

public llBreakLink ( int linknum ) : void
linknum int
리턴 void

llCSV2List() 공개 메소드

The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.
public llCSV2List ( string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llCastRay() 공개 메소드

public llCastRay ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 start, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 end, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
start Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
end Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llCeil() 공개 메소드

public llCeil ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
f double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llClearCameraParams() 공개 메소드

public llClearCameraParams ( ) : void
리턴 void

llClearLinkMedia() 공개 메소드

public llClearLinkMedia ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
link Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
face Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llClearPrimMedia() 공개 메소드

public llClearPrimMedia ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
face Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llCloseRemoteDataChannel() 공개 메소드

public llCloseRemoteDataChannel ( object _channel ) : System.DateTime
_channel object
리턴 System.DateTime

llCloud() 공개 메소드

public llCloud ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llCollisionFilter() 공개 메소드

public llCollisionFilter ( string name, string id, int accept ) : void
name string
id string
accept int
리턴 void

llCollisionSound() 공개 메소드

public llCollisionSound ( string impact_sound, double impact_volume ) : void
impact_sound string
impact_volume double
리턴 void

llCollisionSprite() 공개 메소드

public llCollisionSprite ( string impact_sprite ) : void
impact_sprite string
리턴 void

llCos() 공개 메소드

public llCos ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
f double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llCreateCharacter() 공개 메소드

public llCreateCharacter ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llCreateLink() 공개 메소드

public llCreateLink ( string target, int parent ) : System.DateTime
target string
parent int
리턴 System.DateTime

llDeleteCharacter() 공개 메소드

public llDeleteCharacter ( ) : void
리턴 void

llDeleteSubList() 공개 메소드

public llDeleteSubList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
start int
end int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llDeleteSubString() 공개 메소드

Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start./>
public llDeleteSubString ( string src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src string
start int
end int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llDetachFromAvatar() 공개 메소드

public llDetachFromAvatar ( ) : void
리턴 void

llDetectedGrab() 공개 메소드

public llDetectedGrab ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llDetectedGroup() 공개 메소드

public llDetectedGroup ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llDetectedKey() 공개 메소드

public llDetectedKey ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llDetectedLinkNumber() 공개 메소드

public llDetectedLinkNumber ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llDetectedName() 공개 메소드

public llDetectedName ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llDetectedOwner() 공개 메소드

public llDetectedOwner ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llDetectedPos() 공개 메소드

public llDetectedPos ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llDetectedRot() 공개 메소드

public llDetectedRot ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llDetectedTouchBinormal() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details
public llDetectedTouchBinormal ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llDetectedTouchFace() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details
public llDetectedTouchFace ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llDetectedTouchNormal() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details
public llDetectedTouchNormal ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llDetectedTouchPos() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details
public llDetectedTouchPos ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llDetectedTouchST() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details
public llDetectedTouchST ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llDetectedTouchUV() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details
public llDetectedTouchUV ( int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llDetectedType() 공개 메소드

public llDetectedType ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llDetectedVel() 공개 메소드

public llDetectedVel ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llDialog() 공개 메소드

public llDialog ( string avatar, string message, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list buttons, int chat_channel ) : System.DateTime
avatar string
message string
buttons Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
chat_channel int
리턴 System.DateTime

llDie() 공개 메소드

public llDie ( ) : void
리턴 void

llDumpList2String() 공개 메소드

public llDumpList2String ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, string seperator ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
seperator string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llEdgeOfWorld() 공개 메소드

public llEdgeOfWorld ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 dir ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
dir Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llEjectFromLand() 공개 메소드

public llEjectFromLand ( string pest ) : System.DateTime
pest string
리턴 System.DateTime

llEmail() 공개 메소드

public llEmail ( string address, string subject, string message ) : System.DateTime
address string
subject string
message string
리턴 System.DateTime

llEscapeURL() 공개 메소드

public llEscapeURL ( string url ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
url string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llEuler2Rot() 공개 메소드

public llEuler2Rot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 v ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
v Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llEvade() 공개 메소드

public llEvade ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString target, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
target Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llExecCharacterCmd() 공개 메소드

public llExecCharacterCmd ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger command, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
command Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llFabs() 공개 메소드

public llFabs ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
f double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llFleeFrom() 공개 메소드

public llFleeFrom ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 source, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat distance, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
source Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
distance Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llFloor() 공개 메소드

public llFloor ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
f double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llForceMouselook() 공개 메소드

public llForceMouselook ( int mouselook ) : void
mouselook int
리턴 void

llFrand() 공개 메소드

public llFrand ( double mag ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
mag double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGenerateKey() 공개 메소드

public llGenerateKey ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetAccel() 공개 메소드

public llGetAccel ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetAgentInfo() 공개 메소드

Fully implemented
public llGetAgentInfo ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetAgentLanguage() 공개 메소드

public llGetAgentLanguage ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetAgentList() 공개 메소드

http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.
public llGetAgentList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger scope, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
scope Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetAgentSize() 공개 메소드

According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
public llGetAgentSize ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetAlpha() 공개 메소드

public llGetAlpha ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetAndResetTime() 공개 메소드

public llGetAndResetTime ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetAnimation() 공개 메소드

public llGetAnimation ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetAnimationList() 공개 메소드

public llGetAnimationList ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetAttached() 공개 메소드

public llGetAttached ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetBoundingBox() 공개 메소드

A partial implementation. http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox So far only valid for standing/flying/ground sitting avatars and single prim objects. If the object has multiple prims and/or a sitting avatar then the bounding box is for the root prim only.
public llGetBoundingBox ( string obj ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
obj string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetCameraPos() 공개 메소드

public llGetCameraPos ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetCameraRot() 공개 메소드

public llGetCameraRot ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llGetCenterOfMass() 공개 메소드

public llGetCenterOfMass ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetClosestNavPoint() 공개 메소드

public llGetClosestNavPoint ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 point, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
point Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetColor() 공개 메소드

public llGetColor ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetCreator() 공개 메소드

public llGetCreator ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetDate() 공개 메소드

public llGetDate ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetDisplayName() 공개 메소드

public llGetDisplayName ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetEnergy() 공개 메소드

public llGetEnergy ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetEnv() 공개 메소드

public llGetEnv ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
name Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetForce() 공개 메소드

public llGetForce ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetFreeMemory() 공개 메소드

public llGetFreeMemory ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetFreeURLs() 공개 메소드

public llGetFreeURLs ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetGMTclock() 공개 메소드

public llGetGMTclock ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetGeometricCenter() 공개 메소드

public llGetGeometricCenter ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetHTTPHeader() 공개 메소드

public llGetHTTPHeader ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString request_id, string header ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
request_id Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
header string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetInventoryCreator() 공개 메소드

public llGetInventoryCreator ( string item ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
item string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetInventoryKey() 공개 메소드

public llGetInventoryKey ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
name string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetInventoryName() 공개 메소드

public llGetInventoryName ( int type, int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
type int
number int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetInventoryNumber() 공개 메소드

public llGetInventoryNumber ( int type ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
type int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetInventoryPermMask() 공개 메소드

public llGetInventoryPermMask ( string item, int mask ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
item string
mask int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetInventoryType() 공개 메소드

public llGetInventoryType ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
name string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetKey() 공개 메소드

public llGetKey ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetLandOwnerAt() 공개 메소드

public llGetLandOwnerAt ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetLinkKey() 공개 메소드

public llGetLinkKey ( int linknum ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
linknum int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetLinkMedia() 공개 메소드

public llGetLinkMedia ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
link Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
face Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetLinkName() 공개 메소드

The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative
public llGetLinkName ( int linknum ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
linknum int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetLinkNumber() 공개 메소드

public llGetLinkNumber ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetLinkNumberOfSides() 공개 메소드

public llGetLinkNumberOfSides ( int LinkNum ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
LinkNum int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetLinkPrimitiveParams() 공개 메소드

public llGetLinkPrimitiveParams ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
linknumber int
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetListEntryType() 공개 메소드

public llGetListEntryType ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetListLength() 공개 메소드

public llGetListLength ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetLocalPos() 공개 메소드

public llGetLocalPos ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetLocalRot() 공개 메소드

public llGetLocalRot ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llGetMass() 공개 메소드

public llGetMass ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetMassMKS() 공개 메소드

public llGetMassMKS ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetMemoryLimit() 공개 메소드

public llGetMemoryLimit ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetNextEmail() 공개 메소드

public llGetNextEmail ( string address, string subject ) : void
address string
subject string
리턴 void

llGetNotecardLine() 공개 메소드

public llGetNotecardLine ( string name, int line ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
name string
line int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetNumberOfNotecardLines() 공개 메소드

public llGetNumberOfNotecardLines ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
name string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetNumberOfPrims() 공개 메소드

public llGetNumberOfPrims ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetNumberOfSides() 공개 메소드

public llGetNumberOfSides ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetObjectDesc() 공개 메소드

public llGetObjectDesc ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetObjectDetails() 공개 메소드

public llGetObjectDetails ( string id, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list args ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
id string
args Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetObjectMass() 공개 메소드

public llGetObjectMass ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetObjectName() 공개 메소드

public llGetObjectName ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetObjectPermMask() 공개 메소드

public llGetObjectPermMask ( int mask ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
mask int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetObjectPrimCount() 공개 메소드

public llGetObjectPrimCount ( string object_id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
object_id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetOmega() 공개 메소드

public llGetOmega ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetOwner() 공개 메소드

public llGetOwner ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetOwnerKey() 공개 메소드

public llGetOwnerKey ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetParcelDetails() 공개 메소드

public llGetParcelDetails ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list param ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
param Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetParcelFlags() 공개 메소드

public llGetParcelFlags ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetParcelMaxPrims() 공개 메소드

public llGetParcelMaxPrims ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, int sim_wide ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
sim_wide int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetParcelMusicURL() 공개 메소드

public llGetParcelMusicURL ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetParcelPrimCount() 공개 메소드

public llGetParcelPrimCount ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, int category, int sim_wide ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
category int
sim_wide int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetParcelPrimOwners() 공개 메소드

public llGetParcelPrimOwners ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetPermissions() 공개 메소드

public llGetPermissions ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetPermissionsKey() 공개 메소드

public llGetPermissionsKey ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetPhysicsMaterial() 공개 메소드

public llGetPhysicsMaterial ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetPos() 공개 메소드

public llGetPos ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetPrimMediaParams() 공개 메소드

public llGetPrimMediaParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
face Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetPrimitiveParams() 공개 메소드

public llGetPrimitiveParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llGetRegionAgentCount() 공개 메소드

public llGetRegionAgentCount ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetRegionCorner() 공개 메소드

public llGetRegionCorner ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetRegionFPS() 공개 메소드

Returns the value reported in the client Statistics window
public llGetRegionFPS ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetRegionFlags() 공개 메소드

public llGetRegionFlags ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetRegionName() 공개 메소드

public llGetRegionName ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetRegionTimeDilation() 공개 메소드

public llGetRegionTimeDilation ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetRootPosition() 공개 메소드

public llGetRootPosition ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetRootRotation() 공개 메소드

http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook
public llGetRootRotation ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llGetRot() 공개 메소드

See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation
public llGetRot ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llGetSPMaxMemory() 공개 메소드

public llGetSPMaxMemory ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetScale() 공개 메소드

public llGetScale ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetScriptName() 공개 메소드

public llGetScriptName ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetScriptState() 공개 메소드

public llGetScriptState ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
name string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetSimulatorHostname() 공개 메소드

public llGetSimulatorHostname ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetStartParameter() 공개 메소드

public llGetStartParameter ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetStatus() 공개 메소드

public llGetStatus ( int status ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
status int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetSubString() 공개 메소드

Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.
public llGetSubString ( string src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src string
start int
end int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetSunDirection() 공개 메소드

public llGetSunDirection ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetTexture() 공개 메소드

public llGetTexture ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetTextureOffset() 공개 메소드

public llGetTextureOffset ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetTextureRot() 공개 메소드

public llGetTextureRot ( int face ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
face int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetTextureScale() 공개 메소드

public llGetTextureScale ( int side ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
side int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetTime() 공개 메소드

public llGetTime ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetTimeOfDay() 공개 메소드

public llGetTimeOfDay ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGetTimestamp() 공개 메소드

public llGetTimestamp ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetTorque() 공개 메소드

public llGetTorque ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetUnixTime() 공개 메소드

public llGetUnixTime ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetUsedMemory() 공개 메소드

public llGetUsedMemory ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGetUsername() 공개 메소드

public llGetUsername ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llGetVel() 공개 메소드

public llGetVel ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGetWallclock() 공개 메소드

public llGetWallclock ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGiveInventory() 공개 메소드

public llGiveInventory ( string destination, string inventory ) : System.DateTime
destination string
inventory string
리턴 System.DateTime

llGiveInventoryList() 공개 메소드

public llGiveInventoryList ( string destination, string category, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list inventory ) : void
destination string
category string
inventory Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llGiveMoney() 공개 메소드

public llGiveMoney ( string destination, int amount ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
destination string
amount int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llGodLikeRezObject() 공개 메소드

public llGodLikeRezObject ( string inventory, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : void
inventory string
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llGround() 공개 메소드

public llGround ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llGroundContour() 공개 메소드

public llGroundContour ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGroundNormal() 공개 메소드

public llGroundNormal ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llGroundRepel() 공개 메소드

public llGroundRepel ( double height, int water, double tau ) : void
height double
water int
tau double
리턴 void

llGroundSlope() 공개 메소드

public llGroundSlope ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llHTTPRequest() 공개 메소드

public llHTTPRequest ( string url, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list parameters, string body ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
url string
parameters Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
body string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llHTTPResponse() 공개 메소드

public llHTTPResponse ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString id, int status, string body ) : void
id Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
status int
body string
리턴 void

llInsertString() 공개 메소드

Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.
public llInsertString ( string dest, int index, string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
dest string
index int
src string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llInstantMessage() 공개 메소드

public llInstantMessage ( string user, string message ) : System.DateTime
user string
message string
리턴 System.DateTime

llIntegerToBase64() 공개 메소드

Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.
public llIntegerToBase64 ( int number ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
number int // 32-bit integer to be converted. //
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llKey2Name() 공개 메소드

public llKey2Name ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llLinkParticleSystem() 공개 메소드

public llLinkParticleSystem ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
linknumber int
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llLinkSitTarget() 공개 메소드

public llLinkSitTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : void
link Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 void

llList2CSV() 공개 메소드

Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.
public llList2CSV ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llList2Float() 공개 메소드

public llList2Float ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llList2Integer() 공개 메소드

public llList2Integer ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llList2Key() 공개 메소드

public llList2Key ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llList2List() 공개 메소드

public llList2List ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
start int
end int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llList2ListStrided() 공개 메소드

Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.
public llList2ListStrided ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int start, int end, int stride ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
start int
end int
stride int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llList2Rot() 공개 메소드

public llList2Rot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llList2String() 공개 메소드

public llList2String ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llList2Vector() 공개 메소드

public llList2Vector ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llListFindList() 공개 메소드

Returns the index of the first occurrence of test in src.
public llListFindList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list test ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
test Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llListInsertList() 공개 메소드

Insert the list identified by into the list designated by such that the first new element has the index specified by
public llListInsertList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list dest, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int index ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
dest Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
index int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llListRandomize() 공개 메소드

Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited.
This could take a while for very large list sizes.
public llListRandomize ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int stride ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
stride int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llListReplaceList() 공개 메소드

illListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.
public llListReplaceList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list dest, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int start, int end ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
dest Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
start int
end int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llListSort() 공개 메소드

public llListSort ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src, int stride, int ascending ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
stride int
ascending int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llListStatistics() 공개 메소드

public llListStatistics ( int operation, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
operation int
src Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llListen() 공개 메소드

public llListen ( int channelID, string name, string ID, string msg ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llListenControl() 공개 메소드

public llListenControl ( int number, int active ) : void
number int
active int
리턴 void

llListenRemove() 공개 메소드

public llListenRemove ( int number ) : void
number int
리턴 void

llLoadURL() 공개 메소드

public llLoadURL ( string avatar_id, string message, string url ) : System.DateTime
avatar_id string
message string
url string
리턴 System.DateTime

llLog() 공개 메소드

public llLog ( double val ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
val double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llLog10() 공개 메소드

public llLog10 ( double val ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
val double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llLookAt() 공개 메소드

public llLookAt ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 target, double strength, double damping ) : void
target Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
strength double
damping double
리턴 void

llLoopSound() 공개 메소드

public llLoopSound ( string sound, double volume ) : void
sound string
volume double
리턴 void

llLoopSoundMaster() 공개 메소드

public llLoopSoundMaster ( string sound, double volume ) : void
sound string
volume double
리턴 void

llLoopSoundSlave() 공개 메소드

public llLoopSoundSlave ( string sound, double volume ) : void
sound string
volume double
리턴 void

llMD5String() 공개 메소드

public llMD5String ( string src, int nonce ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src string
nonce int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llMakeExplosion() 공개 메소드

public llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : System.DateTime
particles int
scale double
vel double
lifetime double
arc double
texture string
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 System.DateTime

llMakeFire() 공개 메소드

public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : DateTime
particles int
scale double
vel double
lifetime double
arc double
texture string
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 DateTime

llMakeFountain() 공개 메소드

public llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset, double bounce_offset ) : DateTime
particles int
scale double
vel double
lifetime double
arc double
bounce int
texture string
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
bounce_offset double
리턴 DateTime

llMakeSmoke() 공개 메소드

public llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : DateTime
particles int
scale double
vel double
lifetime double
arc double
texture string
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 DateTime

llManageEstateAccess() 공개 메소드

public llManageEstateAccess ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger action, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString avatar ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
action Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
avatar Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llMapDestination() 공개 메소드

public llMapDestination ( string simname, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 lookAt ) : DateTime
simname string
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
lookAt Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 DateTime

llMessageLinked() 공개 메소드

public llMessageLinked ( int linknumber, int num, string msg, string id ) : void
linknumber int
num int
msg string
id string
리턴 void

llMinEventDelay() 공개 메소드

public llMinEventDelay ( double delay ) : void
delay double
리턴 void

llModPow() 공개 메소드

public llModPow ( int a, int b, int c ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
a int
b int
c int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llModifyLand() 공개 메소드

public llModifyLand ( int action, int brush ) : void
action int
brush int
리턴 void

llMoveToTarget() 공개 메소드

public llMoveToTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 target, double tau ) : void
target Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
tau double
리턴 void

llNavigateTo() 공개 메소드

public llNavigateTo ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 point, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
point Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llOffsetTexture() 공개 메소드

public llOffsetTexture ( double u, double v, int face ) : DateTime
u double
v double
face int
리턴 DateTime

llOpenRemoteDataChannel() 공개 메소드

public llOpenRemoteDataChannel ( ) : DateTime
리턴 DateTime

llOverMyLand() 공개 메소드

public llOverMyLand ( string id ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
id string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llOwnerSay() 공개 메소드

public llOwnerSay ( string msg ) : void
msg string
리턴 void

llParcelMediaCommandList() 공개 메소드

public llParcelMediaCommandList ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list commandList ) : DateTime
commandList Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 DateTime

llParcelMediaQuery() 공개 메소드

public llParcelMediaQuery ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list aList ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
aList Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llParseString2List() 공개 메소드

public llParseString2List ( string src, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list separators, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list spacers ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src string
separators Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
spacers Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llParseStringKeepNulls() 공개 메소드

public llParseStringKeepNulls ( string src, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list separators, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list spacers ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
src string
separators Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
spacers Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list

llParticleSystem() 공개 메소드

public llParticleSystem ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llPassCollisions() 공개 메소드

public llPassCollisions ( int pass ) : void
pass int
리턴 void

llPassTouches() 공개 메소드

public llPassTouches ( int pass ) : void
pass int
리턴 void

llPatrolPoints() 공개 메소드

public llPatrolPoints ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list patrolPoints, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
patrolPoints Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llPlaySound() 공개 메소드

public llPlaySound ( string sound, double volume ) : void
sound string
volume double
리턴 void

llPlaySoundSlave() 공개 메소드

public llPlaySoundSlave ( string sound, double volume ) : void
sound string
volume double
리턴 void

llPointAt() 공개 메소드

public llPointAt ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : void
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llPow() 공개 메소드

public llPow ( double fbase, double fexponent ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
fbase double
fexponent double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llPreloadSound() 공개 메소드

public llPreloadSound ( string sound ) : DateTime
sound string
리턴 DateTime

llPursue() 공개 메소드

public llPursue ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString target, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
target Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llPushObject() 공개 메소드

public llPushObject ( string target, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 impulse, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 ang_impulse, int local ) : void
target string
impulse Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
ang_impulse Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
local int
리턴 void

llRefreshPrimURL() 공개 메소드

The SL implementation shouts an error, it is deprecated This duplicates SL
public llRefreshPrimURL ( ) : DateTime
리턴 DateTime

llRegionSay() 공개 메소드

public llRegionSay ( int channelID, string text ) : void
channelID int
text string
리턴 void

llRegionSayTo() 공개 메소드

public llRegionSayTo ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString toID, int channelID, string text ) : void
toID Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
channelID int
text string
리턴 void

llReleaseCamera() 공개 메소드

public llReleaseCamera ( string avatar ) : void
avatar string
리턴 void

llReleaseControls() 공개 메소드

public llReleaseControls ( ) : void
리턴 void

llReleaseURL() 공개 메소드

public llReleaseURL ( string url ) : void
url string
리턴 void

llRemoteDataReply() 공개 메소드

public llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : DateTime
channel string
message_id string
sdata string
idata int
리턴 DateTime

llRemoteDataSetRegion() 공개 메소드

public llRemoteDataSetRegion ( ) : void
리턴 void

llRemoteLoadScript() 공개 메소드

This is a depecated function so this just replicates the result of invoking it in SL
public llRemoteLoadScript ( string target, string name, int running, int start_param ) : DateTime
target string
name string
running int
start_param int
리턴 DateTime

llRemoteLoadScriptPin() 공개 메소드

public llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : DateTime
target string
name string
pin int
running int
start_param int
리턴 DateTime

llRemoveFromLandBanList() 공개 메소드

public llRemoveFromLandBanList ( string avatar ) : DateTime
avatar string
리턴 DateTime

llRemoveFromLandPassList() 공개 메소드

public llRemoveFromLandPassList ( string avatar ) : DateTime
avatar string
리턴 DateTime

llRemoveInventory() 공개 메소드

public llRemoveInventory ( string name ) : void
name string
리턴 void

llRemoveVehicleFlags() 공개 메소드

public llRemoveVehicleFlags ( int flags ) : void
flags int
리턴 void

llRequestAgentData() 공개 메소드

public llRequestAgentData ( string id, int data ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
id string
data int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llRequestDisplayName() 공개 메소드

public llRequestDisplayName ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString uuid ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
uuid Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llRequestInventoryData() 공개 메소드

public llRequestInventoryData ( string name ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
name string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llRequestPermissions() 공개 메소드

public llRequestPermissions ( string agent, int perm ) : void
agent string
perm int
리턴 void

llRequestSecureURL() 공개 메소드

public llRequestSecureURL ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llRequestSimulatorData() 공개 메소드

public llRequestSimulatorData ( string simulator, int data ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
simulator string
data int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llRequestURL() 공개 메소드

public llRequestURL ( ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llRequestUsername() 공개 메소드

public llRequestUsername ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString uuid ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
uuid Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llResetLandBanList() 공개 메소드

public llResetLandBanList ( ) : DateTime
리턴 DateTime

llResetLandPassList() 공개 메소드

public llResetLandPassList ( ) : DateTime
리턴 DateTime

llResetOtherScript() 공개 메소드

public llResetOtherScript ( string name ) : void
name string
리턴 void

llResetScript() 공개 메소드

Reset the named script. The script must be present in the same prim.
public llResetScript ( ) : void
리턴 void

llResetTime() 공개 메소드

public llResetTime ( ) : void
리턴 void

llRezAtRoot() 공개 메소드

public llRezAtRoot ( string inventory, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 vel, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot, int param ) : DateTime
inventory string
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
vel Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
param int
리턴 DateTime

llRezObject() 공개 메소드

public llRezObject ( string inventory, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 vel, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot, int param ) : DateTime
inventory string
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
vel Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
param int
리턴 DateTime

llRezPrim() 공개 메소드

This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one
public llRezPrim ( string inventory, LSL_Types pos, LSL_Types vel, LSL_Types rot, int param, bool isRezAtRoot, bool SetDieAtEdge, bool CheckPos ) : DateTime
inventory string
pos LSL_Types
vel LSL_Types
rot LSL_Types
param int
isRezAtRoot bool
SetDieAtEdge bool
CheckPos bool
리턴 DateTime

llRezPrim() 공개 메소드

This isn't really an LSL function, just a way to merge llRezAtRoot and llRezObject into one
public llRezPrim ( string inventory, LSL_Types pos, LSL_Types vel, LSL_Types rot, int param, bool isRezAtRoot, bool doRecoil, bool SetDieAtEdge, bool CheckPos ) : DateTime
inventory string
pos LSL_Types
vel LSL_Types
rot LSL_Types
param int
isRezAtRoot bool
doRecoil bool
SetDieAtEdge bool
CheckPos bool
리턴 DateTime

llRot2Angle() 공개 메소드

public llRot2Angle ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llRot2Axis() 공개 메소드

public llRot2Axis ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llRot2Euler() 공개 메소드

public llRot2Euler ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
r Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llRot2Fwd() 공개 메소드

public llRot2Fwd ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
r Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llRot2Left() 공개 메소드

public llRot2Left ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
r Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llRot2Up() 공개 메소드

public llRot2Up ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion r ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
r Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llRotBetween() 공개 메소드

public llRotBetween ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 a, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 b ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
a Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
b Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion

llRotLookAt() 공개 메소드

public llRotLookAt ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion target, double strength, double damping ) : void
target Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
strength double
damping double
리턴 void

llRotTarget() 공개 메소드

public llRotTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot, double error ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
error double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llRotTargetRemove() 공개 메소드

public llRotTargetRemove ( int number ) : void
number int
리턴 void

llRotateTexture() 공개 메소드

public llRotateTexture ( double rotation, int face ) : DateTime
rotation double
face int
리턴 DateTime

llRound() 공개 메소드

public llRound ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
f double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llSHA1String() 공개 메소드

public llSHA1String ( string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llSameGroup() 공개 메소드

public llSameGroup ( string agent ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
agent string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llSay() 공개 메소드

public llSay ( int channelID, object m_text ) : void
channelID int
m_text object
리턴 void

llScaleTexture() 공개 메소드

public llScaleTexture ( double u, double v, int face ) : DateTime
u double
v double
face int
리턴 DateTime

llScriptDanger() 공개 메소드

public llScriptDanger ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llScriptProfiler() 공개 메소드

public llScriptProfiler ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger profilerFlags ) : void
profilerFlags Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 void

llSendRemoteData() 공개 메소드

public llSendRemoteData ( string channel, string dest, int idata, string sdata ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
channel string
dest string
idata int
sdata string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llSensor() 공개 메소드

public llSensor ( string name, string id, int type, double range, double arc ) : void
name string
id string
type int
range double
arc double
리턴 void

llSensorRemove() 공개 메소드

public llSensorRemove ( ) : void
리턴 void

llSensorRepeat() 공개 메소드

public llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
name string
id string
type int
range double
arc double
rate double
리턴 void

llSetAlpha() 공개 메소드

public llSetAlpha ( double alpha, int face ) : void
alpha double
face int
리턴 void

llSetAngularVelocity() 공개 메소드

public llSetAngularVelocity ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger local ) : void
force Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
local Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 void

llSetBuoyancy() 공개 메소드

public llSetBuoyancy ( double buoyancy ) : void
buoyancy double
리턴 void

llSetCameraAtOffset() 공개 메소드

public llSetCameraAtOffset ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : void
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llSetCameraEyeOffset() 공개 메소드

public llSetCameraEyeOffset ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : void
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llSetCameraParams() 공개 메소드

public llSetCameraParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llSetClickAction() 공개 메소드

public llSetClickAction ( int action ) : void
action int
리턴 void

llSetColor() 공개 메소드

public llSetColor ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 color, int face ) : void
color Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
face int
리턴 void

llSetContentType() 공개 메소드

public llSetContentType ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString id, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger type ) : void
id Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
type Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 void

llSetDamage() 공개 메소드

public llSetDamage ( double damage ) : void
damage double
리턴 void

llSetForce() 공개 메소드

public llSetForce ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, int local ) : void
force Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
local int
리턴 void

llSetForceAndTorque() 공개 메소드

public llSetForceAndTorque ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 torque, int local ) : void
force Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
torque Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
local int
리턴 void

llSetHoverHeight() 공개 메소드

Attempt to clamp the object on the Z axis at the given height over tau seconds.
public llSetHoverHeight ( double height, int water, double tau ) : void
height double Height to hover. Height of zero disables hover.
water int False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher
tau double Number of seconds over which to reach target
리턴 void

llSetInventoryPermMask() 공개 메소드

public llSetInventoryPermMask ( string item, int mask, int value ) : void
item string
mask int
value int
리턴 void

llSetKeyframedMotion() 공개 메소드

public llSetKeyframedMotion ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list keyframes, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
keyframes Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llSetLinkAlpha() 공개 메소드

public llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
linknumber int
alpha double
face int
리턴 void

llSetLinkCamera() 공개 메소드

public llSetLinkCamera ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 eye, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 at ) : void
link Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
eye Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
at Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llSetLinkColor() 공개 메소드

public llSetLinkColor ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 color, int face ) : void
linknumber int
color Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
face int
리턴 void

llSetLinkMedia() 공개 메소드

public llSetLinkMedia ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger link, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
link Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
face Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llSetLinkPrimitiveParams() 공개 메소드

public llSetLinkPrimitiveParams ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
linknumber int
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llSetLinkPrimitiveParamsFast() 공개 메소드

public llSetLinkPrimitiveParamsFast ( int linknumber, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
linknumber int
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llSetLinkTexture() 공개 메소드

public llSetLinkTexture ( int linknumber, string texture, int face ) : DateTime
linknumber int
texture string
face int
리턴 DateTime

llSetLinkTextureAnim() 공개 메소드

public llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
linknumber int
mode int
face int
sizex int
sizey int
start double
length double
rate double
리턴 void

llSetLocalRot() 공개 메소드

public llSetLocalRot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : DateTime
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 DateTime

llSetMemoryLimit() 공개 메소드

public llSetMemoryLimit ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger limit ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
limit Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llSetObjectDesc() 공개 메소드

public llSetObjectDesc ( string desc ) : void
desc string
리턴 void

llSetObjectName() 공개 메소드

public llSetObjectName ( string name ) : void
name string
리턴 void

llSetObjectPermMask() 공개 메소드

public llSetObjectPermMask ( int mask, int value ) : void
mask int
value int
리턴 void

llSetParcelMusicURL() 공개 메소드

public llSetParcelMusicURL ( string url ) : DateTime
url string
리턴 DateTime

llSetPayPrice() 공개 메소드

public llSetPayPrice ( int price, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list quick_pay_buttons ) : void
price int
quick_pay_buttons Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llSetPhysicsMaterial() 공개 메소드

public llSetPhysicsMaterial ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger bits, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat density, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat friction, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat restitution, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat gravityMultiplier ) : void
bits Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
density Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
friction Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
restitution Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
gravityMultiplier Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 void

llSetPos() 공개 메소드

public llSetPos ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : DateTime
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 DateTime

llSetPrimMediaParams() 공개 메소드

public llSetPrimMediaParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger face, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
face Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llSetPrimURL() 공개 메소드

The SL implementation does nothing, it is deprecated This duplicates SL
public llSetPrimURL ( string url ) : DateTime
url string
리턴 DateTime

llSetPrimitiveParams() 공개 메소드

public llSetPrimitiveParams ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list rules ) : void
rules Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llSetRegionPos() 공개 메소드

public llSetRegionPos ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 pos ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
pos Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llSetRemoteScriptAccessPin() 공개 메소드

public llSetRemoteScriptAccessPin ( int pin ) : void
pin int
리턴 void

llSetRot() 공개 메소드

public llSetRot ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : DateTime
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 DateTime

llSetScale() 공개 메소드

public llSetScale ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 scale ) : void
scale Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llSetScriptState() 공개 메소드

public llSetScriptState ( string name, int run ) : void
name string
run int
리턴 void

llSetSitText() 공개 메소드

public llSetSitText ( string text ) : void
text string
리턴 void

llSetSoundQueueing() 공개 메소드

public llSetSoundQueueing ( int queue ) : void
queue int
리턴 void

llSetSoundRadius() 공개 메소드

public llSetSoundRadius ( double radius ) : void
radius double
리턴 void

llSetStatus() 공개 메소드

public llSetStatus ( int status, int value ) : void
status int
value int
리턴 void

llSetText() 공개 메소드

public llSetText ( string text, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 color, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat alpha ) : void
text string
color Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
alpha Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 void

llSetTexture() 공개 메소드

public llSetTexture ( string texture, int face ) : DateTime
texture string
face int
리턴 DateTime

llSetTextureAnim() 공개 메소드

public llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
mode int
face int
sizex int
sizey int
start double
length double
rate double
리턴 void

llSetTimerEvent() 공개 메소드

public llSetTimerEvent ( double sec ) : void
sec double
리턴 void

llSetTorque() 공개 메소드

public llSetTorque ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 torque, int local ) : void
torque Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
local int
리턴 void

llSetTouchText() 공개 메소드

public llSetTouchText ( string text ) : void
text string
리턴 void

llSetVehicleFlags() 공개 메소드

public llSetVehicleFlags ( int flags ) : void
flags int
리턴 void

llSetVehicleFloatParam() 공개 메소드

public llSetVehicleFloatParam ( int param, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat value ) : void
param int
value Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 void

llSetVehicleRotationParam() 공개 메소드

public llSetVehicleRotationParam ( int param, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : void
param int
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 void

llSetVehicleType() 공개 메소드

public llSetVehicleType ( int type ) : void
type int
리턴 void

llSetVehicleVectorParam() 공개 메소드

public llSetVehicleVectorParam ( int param, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 vec ) : void
param int
vec Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llSetVelocity() 공개 메소드

public llSetVelocity ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 force, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger local ) : void
force Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
local Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 void

llShout() 공개 메소드

public llShout ( int channelID, string text ) : void
channelID int
text string
리턴 void

llSin() 공개 메소드

public llSin ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
f double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llSitTarget() 공개 메소드

public llSitTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion rot ) : void
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
rot Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Quaternion
리턴 void

llSleep() 공개 메소드

public llSleep ( double sec ) : DateTime
sec double
리턴 DateTime

llSound() 공개 메소드

public llSound ( string sound, double volume, int queue, int loop ) : void
sound string
volume double
queue int
loop int
리턴 void

llSoundPreload() 공개 메소드

llSoundPreload is deprecated. In SL this appears to do absolutely nothing and is documented to have no delay.
public llSoundPreload ( string sound ) : void
sound string
리턴 void

llSqrt() 공개 메소드

public llSqrt ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
f double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llStartAnimation() 공개 메소드

public llStartAnimation ( string anim ) : void
anim string
리턴 void

llStopAnimation() 공개 메소드

public llStopAnimation ( string anim ) : void
anim string
리턴 void

llStopHover() 공개 메소드

public llStopHover ( ) : void
리턴 void

llStopLookAt() 공개 메소드

public llStopLookAt ( ) : void
리턴 void

llStopMoveToTarget() 공개 메소드

public llStopMoveToTarget ( ) : void
리턴 void

llStopPointAt() 공개 메소드

public llStopPointAt ( ) : void
리턴 void

llStopSound() 공개 메소드

public llStopSound ( ) : void
리턴 void

llStringLength() 공개 메소드

public llStringLength ( string str ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
str string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llStringToBase64() 공개 메소드

public llStringToBase64 ( string str ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
str string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llStringTrim() 공개 메소드

public llStringTrim ( string src, int type ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src string
type int
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llSubStringIndex() 공개 메소드

public llSubStringIndex ( string source, string pattern ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
source string
pattern string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llTakeCamera() 공개 메소드

public llTakeCamera ( string avatar ) : void
avatar string
리턴 void

llTakeControls() 공개 메소드

public llTakeControls ( int controls, int accept, int pass_on ) : void
controls int
accept int
pass_on int
리턴 void

llTan() 공개 메소드

public llTan ( double f ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
f double
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llTarget() 공개 메소드

public llTarget ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 position, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat range ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
position Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
range Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger

llTargetOmega() 공개 메소드

public llTargetOmega ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 axis, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat spinrate, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat gain ) : void
axis Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
spinrate Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
gain Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
리턴 void

llTargetRemove() 공개 메소드

public llTargetRemove ( int number ) : void
number int
리턴 void

llTeleportAgent() 공개 메소드

public llTeleportAgent ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString avatar, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString landmark, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 position, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 look_at ) : void
avatar Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
landmark Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
position Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
look_at Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llTeleportAgentGlobalCoords() 공개 메소드

public llTeleportAgentGlobalCoords ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString agent, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 global_coordinates, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 region_coordinates, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 look_at ) : void
agent Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
global_coordinates Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
region_coordinates Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
look_at Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llTeleportAgentHome() 공개 메소드

public llTeleportAgentHome ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString _agent ) : DateTime
_agent Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
리턴 DateTime

llTextBox() 공개 메소드

public llTextBox ( string agent, string message, int chatChannel ) : DateTime
agent string
message string
chatChannel int
리턴 DateTime

llToLower() 공개 메소드

public llToLower ( string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llToUpper() 공개 메소드

public llToUpper ( string src ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
src string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llTransferLindenDollars() 공개 메소드

public llTransferLindenDollars ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString destination, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger amt ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
destination Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
amt Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llTriggerSound() 공개 메소드

public llTriggerSound ( string sound, double volume ) : void
sound string
volume double
리턴 void

llTriggerSoundLimited() 공개 메소드

public llTriggerSoundLimited ( string sound, double volume, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 top_north_east, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 bottom_south_west ) : void
sound string
volume double
top_north_east Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
bottom_south_west Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 void

llUnSit() 공개 메소드

public llUnSit ( string id ) : void
id string
리턴 void

llUnescapeURL() 공개 메소드

public llUnescapeURL ( string url ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
url string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llUpdateCharacter() 공개 메소드

public llUpdateCharacter ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llVecDist() 공개 메소드

public llVecDist ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 a, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 b ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
a Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
b Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llVecMag() 공개 메소드

public llVecMag ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 v ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
v Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llVecNorm() 공개 메소드

public llVecNorm ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 v ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
v Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llVolumeDetect() 공개 메소드

public llVolumeDetect ( int detect ) : void
detect int
리턴 void

llWanderWithin() 공개 메소드

public llWanderWithin ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 origin, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat distance, Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list options ) : void
origin Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
distance Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
options Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.list
리턴 void

llWater() 공개 메소드

public llWater ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLFloat

llWhisper() 공개 메소드

public llWhisper ( int channelID, string text ) : void
channelID int
text string
리턴 void

llWind() 공개 메소드

public llWind ( Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3 offset ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
offset Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.Vector3

llXorBase64Strings() 공개 메소드

public llXorBase64Strings ( string str1, string str2 ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
str1 string
str2 string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

llXorBase64StringsCorrect() 공개 메소드

public llXorBase64StringsCorrect ( string str1, string str2 ) : Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString
str1 string
str2 string
리턴 Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLString

print() 공개 메소드

public print ( string str ) : void
str string
리턴 void

resolveName() 공개 메소드

public resolveName ( UUID objecUUID ) : string
objecUUID UUID
리턴 string

state() 공개 메소드

public state ( string newState ) : void
newState string
리턴 void

프로퍼티 상세

c2itable 보호되어 있는 정적으로 프로퍼티

Table for converting base-64 characters into 6-bit integers.
protected static int[] c2itable
리턴 int[]

i2ctable 보호되어 있는 정적으로 프로퍼티

Table for converting 6-bit integers into base-64 characters
protected static char[] i2ctable
리턴 char[]

m_MinTimerInterval 보호되어 있는 프로퍼티

protected float m_MinTimerInterval
리턴 float

m_ScriptDelayFactor 보호되어 있는 프로퍼티

protected float m_ScriptDelayFactor
리턴 float

m_ScriptDistanceFactor 보호되어 있는 프로퍼티

protected float m_ScriptDistanceFactor
리턴 float

m_ScriptEngine 보호되어 있는 프로퍼티

protected IScriptModulePlugin m_ScriptEngine
리턴 IScriptModulePlugin

m_TransferModule 보호되어 있는 프로퍼티

protected IMessageTransferModule m_TransferModule
리턴 IMessageTransferModule

m_UrlModule 보호되어 있는 프로퍼티

protected IUrlModule m_UrlModule
리턴 IUrlModule

m_automaticLinkPermission 보호되어 있는 프로퍼티

protected bool m_automaticLinkPermission
리턴 bool

m_comms 보호되어 있는 프로퍼티

protected IWorldComm m_comms
리턴 IWorldComm

m_host 보호되어 있는 프로퍼티

protected ISceneChildEntity m_host
리턴 ISceneChildEntity

m_itemID 보호되어 있는 프로퍼티

protected UUID m_itemID
리턴 UUID

m_localID 보호되어 있는 프로퍼티

protected uint m_localID
리턴 uint

m_notecardLineReadCharsMax 보호되어 있는 프로퍼티

protected int m_notecardLineReadCharsMax
리턴 int

m_scriptConsoleChannel 보호되어 있는 프로퍼티

protected int m_scriptConsoleChannel
리턴 int

m_scriptConsoleChannelEnabled 보호되어 있는 프로퍼티

protected bool m_scriptConsoleChannelEnabled
리턴 bool

m_timer 보호되어 있는 프로퍼티

protected DateTime m_timer
리턴 DateTime

m_userInfoCache 보호되어 있는 프로퍼티

protected Dictionary m_userInfoCache
리턴 UserInfoCacheEntry>.Dictionary

m_waitingForScriptAnswer 보호되어 있는 프로퍼티

protected bool m_waitingForScriptAnswer
리턴 bool

throwErrorOnNotImplemented 보호되어 있는 프로퍼티

protected bool throwErrorOnNotImplemented
리턴 bool