메소드 | 설명 | |
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SetBrokenCheck ( bool broken ) : void |
Changes effect to check if the item is broken (0 durability).
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SetConditionCheck ( int conditionId ) : void |
Changes effect to check for the given condition.
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SetMonthCheck ( Month month ) : void |
Changes effect to check if today is the given Erinn month.
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SetPtjCheck ( PtjType ptjType, int count ) : void |
Changes effect to check if the given PTJ has been done x times.
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SetSkillCheck ( SkillId skillId, UpgradeCheckType checkType, SkillRank rank ) : void |
Changes effect to check for a skill rank.
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SetSkillEffect ( SkillId skillId, short skillVar, short value, UpgradeValueType valueType ) : void |
Changes effect to give a skill bonus.
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SetStatCheck ( UpgradeStat stat, UpgradeCheckType checkType, short value, UpgradeValueType valueType ) : void |
Changes effect to check a stat for a value.
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SetStatEffect ( UpgradeStat stat, short value, UpgradeValueType valueType ) : void |
Changes effect to give a stat bonus.
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SetSummonCheck ( UpgradeStat summonStat ) : void |
Changes effect to check for the given summon to be there.
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SetSupportCheck ( SupportRace race ) : void |
Changes effect to check if the given race is supported by the item owner.
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SetTitleCheck ( int titleId ) : void |
Changes effect to check if the creature uses the given title.
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SetType ( UpgradeType type ) : void |
Changes effect's type.
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UpgradeEffect ( UpgradeType type ) : System.Runtime.InteropServices |
Initializes upgrade effect, setting required default values. You should generally use this constructor!
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public SetBrokenCheck ( bool broken ) : void | ||
broken | bool | False = intact, True = broken. |
리턴 | void |
public SetConditionCheck ( int conditionId ) : void | ||
conditionId | int | |
리턴 | void |
public SetPtjCheck ( PtjType ptjType, int count ) : void | ||
ptjType | PtjType | |
count | int | |
리턴 | void |
public SetSkillCheck ( SkillId skillId, UpgradeCheckType checkType, SkillRank rank ) : void | ||
skillId | SkillId | |
checkType | UpgradeCheckType | SkillRankEqual, SkillRankGreaterThan, or SkillRankLowerThan |
rank | SkillRank | |
리턴 | void |
public SetSkillEffect ( SkillId skillId, short skillVar, short value, UpgradeValueType valueType ) : void | ||
skillId | SkillId | |
skillVar | short | |
value | short | |
valueType | UpgradeValueType | |
리턴 | void |
public SetStatCheck ( UpgradeStat stat, UpgradeCheckType checkType, short value, UpgradeValueType valueType ) : void | ||
stat | UpgradeStat | |
checkType | UpgradeCheckType | |
value | short | |
valueType | UpgradeValueType | |
리턴 | void |
public SetStatEffect ( UpgradeStat stat, short value, UpgradeValueType valueType ) : void | ||
stat | UpgradeStat | |
value | short | |
valueType | UpgradeValueType | |
리턴 | void |
public SetSummonCheck ( UpgradeStat summonStat ) : void | ||
summonStat | UpgradeStat | |
리턴 | void |
public SetSupportCheck ( SupportRace race ) : void | ||
race | SupportRace | |
리턴 | void |
public UpgradeEffect ( UpgradeType type ) : System.Runtime.InteropServices | ||
type | UpgradeType | |
리턴 | System.Runtime.InteropServices |