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Add ( ushort titleId, TitleState state ) : bool |
Adds title, returns true if title was added or state was changed.
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ChangeTitle ( ushort titleId, bool option ) : bool |
Tries to change title, returns false if anything goes wrong.
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CreatureTitles ( Creature creature ) : System | ||
Enable ( ushort titleId ) : void |
Adds title as "Available" and sends xyz.
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GetList ( ) : TitleState>>.ICollection |
Returns new list of all titles.
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IsUsable ( ushort titleId ) : bool |
Returns true if creature is able to use title.
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Knows ( ushort titleId ) : bool |
Returns true if creature knows about title in any way.
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Remove ( ushort titleId ) : bool |
Removes title.
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Show ( ushort titleId ) : void |
Adds title as "Known" and sends xyz.
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GetTitle ( bool option ) : ushort |
Returns title or option title.
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SetTitle ( ushort titleId, bool option ) : void |
Sets title or option title.
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SwitchStatMods ( TitleData data, bool option ) : void |
Removes previous stat mods and adds new ones.
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public Add ( ushort titleId, TitleState state ) : bool | ||
titleId | ushort | |
state | TitleState | |
리턴 | bool |
public ChangeTitle ( ushort titleId, bool option ) : bool | ||
titleId | ushort | |
option | bool | |
리턴 | bool |
public CreatureTitles ( Creature creature ) : System | ||
creature | Creature | |
리턴 | System |