메소드 | 설명 | |
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Complete ( |
Completes skill usage, called after it was used successfully.
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Init ( ) : void |
Subscribes handlers to events required for training.
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OnCreatureAttackedByPlayer ( TargetAction tAction ) : void |
Training, called when someone attacks something.
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Prepare ( |
Prepares skill, called to start casting it.
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Ready ( |
Readies skill, called when casting is done.
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Use ( |
Handles skill usage.
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메소드 | 설명 | |
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GetCritChance ( |
Returns the chance for a critical hit to happen.
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GetDamage ( |
Returns the raw damage to be done.
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public Complete ( |
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creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
리턴 | void |
protected GetCritChance ( |
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attacker | ||
target | ||
skill | Skill | |
리턴 | float |
protected GetDamage ( |
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attacker | ||
skill | Skill | |
리턴 | float |
public OnCreatureAttackedByPlayer ( TargetAction tAction ) : void | ||
tAction | TargetAction | |
리턴 | void |
public Prepare ( |
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creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
리턴 | bool |
public Ready ( |
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creature | ||
skill | Skill | |
packet | Aura.Shared.Network.Packet | |
리턴 | bool |
public Use ( |
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attacker | ||
skill | Skill | |
targetEntityId | long | |
리턴 | CombatSkillResult |