C# 클래스 AudioSynthesis.Synthesis.Synthesizer

파일 보기 프로젝트 열기: n-yoda/unity-midi 1 사용 예제들

공개 메소드들

메소드 설명
GetChannelExpression ( int channel ) : float
GetChannelHoldPedalStatus ( int channel ) : bool
GetChannelPan ( int channel ) : float
GetChannelPitchBend ( int channel ) : float
GetChannelVolume ( int channel ) : float
GetNext ( ) : void
GetNext ( byte buffer ) : void
GetProgram ( int channel ) : AudioSynthesis.Bank.Patches.Patch
GetProgramName ( int channel ) : string
IsLittleEndian ( ) : bool
LoadBank ( IResource bankFile ) : void
LoadBank ( AudioSynthesis.Bank.PatchBank bank ) : void
ResetPrograms ( ) : void
ResetSynthControls ( ) : void
SetAudioChannelCount ( int channels ) : void
SetEndianMode ( bool isLittleEndian ) : void
Synthesizer ( int sampleRate, int audioChannels ) : System
Synthesizer ( int sampleRate, int audioChannels, int bufferSize, int bufferCount ) : System
Synthesizer ( int sampleRate, int audioChannels, int bufferSize, int bufferCount, int polyphony ) : System
UnloadBank ( ) : void

비공개 메소드들

메소드 설명
ConvertWorkingBuffer ( byte to, float from ) : void
FillWorkingBuffer ( ) : void

메소드 상세

GetChannelExpression() 공개 메소드

public GetChannelExpression ( int channel ) : float
channel int
리턴 float

GetChannelHoldPedalStatus() 공개 메소드

public GetChannelHoldPedalStatus ( int channel ) : bool
channel int
리턴 bool

GetChannelPan() 공개 메소드

public GetChannelPan ( int channel ) : float
channel int
리턴 float

GetChannelPitchBend() 공개 메소드

public GetChannelPitchBend ( int channel ) : float
channel int
리턴 float

GetChannelVolume() 공개 메소드

public GetChannelVolume ( int channel ) : float
channel int
리턴 float

GetNext() 공개 메소드

public GetNext ( ) : void
리턴 void

GetNext() 공개 메소드

public GetNext ( byte buffer ) : void
buffer byte
리턴 void

GetProgram() 공개 메소드

public GetProgram ( int channel ) : AudioSynthesis.Bank.Patches.Patch
channel int
리턴 AudioSynthesis.Bank.Patches.Patch

GetProgramName() 공개 메소드

public GetProgramName ( int channel ) : string
channel int
리턴 string

IsLittleEndian() 공개 메소드

public IsLittleEndian ( ) : bool
리턴 bool

LoadBank() 공개 메소드

public LoadBank ( IResource bankFile ) : void
bankFile IResource
리턴 void

LoadBank() 공개 메소드

public LoadBank ( AudioSynthesis.Bank.PatchBank bank ) : void
bank AudioSynthesis.Bank.PatchBank
리턴 void

ResetPrograms() 공개 메소드

public ResetPrograms ( ) : void
리턴 void

ResetSynthControls() 공개 메소드

public ResetSynthControls ( ) : void
리턴 void

SetAudioChannelCount() 공개 메소드

public SetAudioChannelCount ( int channels ) : void
channels int
리턴 void

SetEndianMode() 공개 메소드

public SetEndianMode ( bool isLittleEndian ) : void
isLittleEndian bool
리턴 void

Synthesizer() 공개 메소드

public Synthesizer ( int sampleRate, int audioChannels ) : System
sampleRate int
audioChannels int
리턴 System

Synthesizer() 공개 메소드

public Synthesizer ( int sampleRate, int audioChannels, int bufferSize, int bufferCount ) : System
sampleRate int
audioChannels int
bufferSize int
bufferCount int
리턴 System

Synthesizer() 공개 메소드

public Synthesizer ( int sampleRate, int audioChannels, int bufferSize, int bufferCount, int polyphony ) : System
sampleRate int
audioChannels int
bufferSize int
bufferCount int
polyphony int
리턴 System

UnloadBank() 공개 메소드

public UnloadBank ( ) : void
리턴 void