메소드 | 설명 | |
---|---|---|
Draw ( |
||
GetHitbox ( ) : |
||
GetIndex ( ) : int | ||
GetIsIntersected ( ) : bool | ||
GetPos ( ) : Vector2 | ||
GetTexture ( ) : |
||
GetVelocity ( ) : Vector2 | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
Pickup ( ) : System | ||
RandomPerk ( ) : int | ||
SetIndex ( int index ) : void | ||
SetIsIntersected ( bool isIntersected ) : void | ||
SetPos ( Vector2 pos ) : void | ||
SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
SetVelocity ( Vector2 velocity ) : void | ||
SpawnPickup ( ) : int | ||
Update ( |
메소드 | 설명 | |
---|---|---|
SetHitBox ( |
public Draw ( |
||
batch | ||
리턴 | void |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
protected SetHitBox ( |
||
hitBox | ||
리턴 | void |
public SetIsIntersected ( bool isIntersected ) : void | ||
isIntersected | bool | |
리턴 | void |
public SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
리턴 | void |
public Update ( |
||
gameTime | ||
리턴 | void |