메소드 |
설명 |
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Activate ( ) : void |
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AddIncompatibleStates ( ) : void |
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AddSpriteAnimationSequence ( SpriteAnimationSequence spriteAnimationSequence ) : void |
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AddTransitionAnimationSequence ( CharacterState lastState, SpriteAnimationSequence spriteAnimationSequence ) : void |
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AnimationComplete ( ) : bool |
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CharacterState ( string stateName, int priority, int animationPriority, SpriteAnimationSettings spriteAnimationSettings ) : Assets.Scripts.Animation.SpriteAnimation |
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Deactivate ( ) : void |
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GetSpriteAnimationSequences ( ) : List |
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GetTransitionAnimationSequence ( CharacterState lastStateAnimation ) : SpriteAnimationSequence |
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HasPriority ( CharacterState state ) : bool |
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IsActivable ( List states ) : bool |
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Update ( ) : void |
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