메소드 | 설명 | |
---|---|---|
ExportAssetToModels ( string sourceAssetPath ) : string | ||
ExportAssetToModels ( string sourceAssetPath, byte data ) : string | ||
FilePathExporter ( string gameModePath, bool createMissingFolders ) : System | ||
GetFolderPathMap ( string fileName ) : string | ||
GetFolderPathModels ( string fileName ) : string |
메소드 | 설명 | |
---|---|---|
GetMapPath ( ) : string | ||
GetModelsPath ( ) : string |
public ExportAssetToModels ( string sourceAssetPath ) : string | ||
sourceAssetPath | string | |
리턴 | string |
public ExportAssetToModels ( string sourceAssetPath, byte data ) : string | ||
sourceAssetPath | string | |
data | byte | |
리턴 | string |
public FilePathExporter ( string gameModePath, bool createMissingFolders ) : System | ||
gameModePath | string | |
createMissingFolders | bool | |
리턴 | System |
public GetFolderPathMap ( string fileName ) : string | ||
fileName | string | |
리턴 | string |
public GetFolderPathModels ( string fileName ) : string | ||
fileName | string | |
리턴 | string |