C# 클래스 AssetBundleGraph.IntegratedGUIExporter

상속: INodeOperation
파일 보기 프로젝트 열기: unity3d-jp/AssetGraph 1 사용 예제들

공개 메소드들

메소드 설명
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateExportPath ( string currentExportFilePath, string combinedPath, System.Action NullOrEmpty, System.Action DoesNotExist ) : bool

비공개 메소드들

메소드 설명
Export ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, Action Output, bool isRun ) : void

메소드 상세

Run() 공개 메소드

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

Setup() 공개 메소드

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

ValidateExportPath() 공개 정적인 메소드

public static ValidateExportPath ( string currentExportFilePath, string combinedPath, System.Action NullOrEmpty, System.Action DoesNotExist ) : bool
currentExportFilePath string
combinedPath string
NullOrEmpty System.Action
DoesNotExist System.Action
리턴 bool