메소드 | 설명 | |
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Dispose ( ) : void | ||
Enable ( ) : void | ||
GetRenderLayers ( bool keyboardOnly ) : List |
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OverwatchModel ( |
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OverwatchModel ( |
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ParseColorArray ( string arrayString ) : ].Color[ | ||
Update ( ) : void | ||
UpdateOverwatch ( ) : void |
메소드 | 설명 | |
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ApplyStickyValues ( ) : void | ||
ControlsShown ( Color colors ) : bool | ||
LoadOverwatchCharacters ( ) : void | ||
ParseAbilities ( |
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ParseCharacter ( |
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ParseGameSate ( |
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ParseSpecialKeys ( |
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PipeServerOnPipeMessage ( string message ) : void |
public GetRenderLayers ( bool keyboardOnly ) : List |
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keyboardOnly | bool | |
리턴 | List |
public OverwatchModel ( |
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mainManager | ||
리턴 | System |
public OverwatchModel ( |
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mainManager | ||
settings | ||
dataModel | IDataModel | |
리턴 | System |
public ParseColorArray ( string arrayString ) : ].Color[ | ||
arrayString | string | |
리턴 | ].Color[ |