메소드 | 설명 | |
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ChangeEffect ( |
Disables the current effect and changes it to the provided effect.
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ClearEffect ( ) : void |
Clears the current effect
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DisableGame ( |
Disables the given game
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DisableInactiveGame ( ) : void |
Disables the current ActiveEffect if it's a game that is disabled.
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EffectManager ( ILogger logger, |
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GetLastEffect ( ) : |
Loads the last active effect from settings and enables it.
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메소드 | 설명 | |
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RaiseEffectChangedEvent ( |
메소드 | 설명 | |
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DeviceManagerOnOnKeyboardChangedEvent ( object sender, |
public ChangeEffect ( |
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effectModel | The effect to activate | |
loopManager | Optionally pass the LoopManager to automatically start it, if it's not running. | |
리턴 | void |
public DisableGame ( |
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activeEffect | ||
리턴 | void |
public EffectManager ( ILogger logger, |
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logger | ILogger | |
deviceManager | ||
리턴 | System |
protected RaiseEffectChangedEvent ( |
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e | ||
리턴 | void |