메소드 | 설명 | |
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AddOrUpdate ( |
Adds or update the given profile. Updates occur when a profile with the same name and game exist.
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DeleteProfile ( |
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ExportProfile ( |
Exports the given profile to the provided path in XML
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GetAll ( ) : List |
Get all profiles
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GetAll ( |
Get all profiles matching the provided game
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InsertGif ( IEnumerable |
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LoadProfileIfValid ( string path ) : |
Attempts to load a profile from a given path
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RenameProfile ( |
Renames the profile on the model and filesystem
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메소드 | 설명 | |
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CheckProfiles ( ) : void |
Makes sure the profile directory structure is in order and places default profiles
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InstallDefaults ( ) : void |
Unpacks the default profiles into the profile directory
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ReadProfiles ( ) : void |
public static AddOrUpdate ( |
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prof | The profile to add or update | |
리턴 | void |
public static DeleteProfile ( |
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prof | ||
리턴 | void |
public static ExportProfile ( |
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prof | The profile to export | |
path | string | The path to save the profile to |
리턴 | void |
public static GetAll ( |
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game | The game to match | |
keyboard | The keyboard to match | |
리턴 | List |
public static InsertGif ( IEnumerable |
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profileModels | IEnumerable |
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layerName | string | |
gifFile | ||
fileName | string | |
리턴 | void |
public static LoadProfileIfValid ( string path ) : |
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path | string | The absolute path to load the profile from |
리턴 |
public static RenameProfile ( |
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profile | The profile to rename | |
name | string | The new name |
리턴 | void |