프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_CurrentTime | float | ||
m_DeltaTime | float | ||
m_StartTime | float | ||
m_StopWatch | System.Diagnostics.Stopwatch |
메소드 | 설명 | |
---|---|---|
AreaLightForm ( ) : System | ||
ComputeSAT ( System _FileName, System _TargetFileName ) : void |
Builds the SAT
|
|
GetGameTime ( ) : float |
Gets the current game time in seconds
|
|
Image2Texture ( System _FileName ) : Texture2D | ||
Image2Texture ( uint _Width, uint _Height, PIXEL_FORMAT _Format, PixelsBuffer _Content ) : Texture2D | ||
Image2Texture ( uint _Width, uint _Height, byte _Content ) : Texture2D | ||
Image2Texture3D ( uint _Width, uint _Height, uint _Depth, PIXEL_FORMAT _Format, PixelsBuffer _SlicesContent ) : Texture3D | ||
Pipi2Texture ( System _FileName ) : Texture2D | ||
PipoImage2Texture ( System _FileName ) : Texture2D | ||
Pipu2Texture ( System _FileName ) : Texture3D |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
|
|
OnFormClosed ( FormClosedEventArgs e ) : void | ||
OnLoad ( EventArgs e ) : void |
메소드 | 설명 | |
---|---|---|
AnalyticalBRDFIntegral_Order2 ( float _NdotV, float _roughness, float &_F0term, float &_ambientTerm ) : void | ||
AnalyticalBRDFIntegral_Order3 ( float _NdotV, float _roughness, float &_F0term, float &_ambientTerm ) : void | ||
Application_Idle ( object sender, EventArgs e ) : void | ||
BilinearSample ( float4 _Source, float _X, float _Y ) : float4 | ||
BuildBRDFTexture ( System _TableFileName, uint _TableSize ) : Texture2D | ||
BuildPrimitives ( ) : void | ||
Camera_CameraTransformChanged ( object sender, EventArgs e ) : void | ||
ComputeBRDFIntegral ( System _TableFileName0, System _TableFileName1, int _TableSize ) : void | ||
ComputeBRDFIntegral ( System _TableFileName, uint _TableSize ) : void | ||
ComputeBRDFIntegralImportanceSampling ( System _TableFileName0, System _TableFileName1, int _TableSize ) : void | ||
GSmith ( double Roughness, double ndotv, double ndotl ) : double | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
|
RGB2XYZ ( float3 _RGB ) : float3 | ||
RGB2xyY ( float3 _RGB ) : float3 | ||
RenderScene ( Shader _Shader ) : void | ||
TestBisou ( ) : void | ||
XYZ2RGB ( float3 _XYZ ) : float3 | ||
XYZ2xyY ( float3 _XYZ ) : float3 | ||
buttonRebuildBRDF_Click ( object sender, EventArgs e ) : void | ||
buttonReload_Click ( object sender, EventArgs e ) : void | ||
checkBoxUseTexture_CheckedChanged ( object sender, EventArgs e ) : void | ||
xyY2RGB ( float3 _xyY ) : float3 | ||
xyY2XYZ ( float3 _xyY ) : float3 |
public ComputeSAT ( System _FileName, System _TargetFileName ) : void | ||
_FileName | System | |
_TargetFileName | System | |
리턴 | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public Image2Texture ( System _FileName ) : Texture2D | ||
_FileName | System | |
리턴 | Texture2D |
public Image2Texture ( uint _Width, uint _Height, PIXEL_FORMAT _Format, PixelsBuffer _Content ) : Texture2D | ||
_Width | uint | |
_Height | uint | |
_Format | PIXEL_FORMAT | |
_Content | PixelsBuffer | |
리턴 | Texture2D |
public Image2Texture ( uint _Width, uint _Height, byte _Content ) : Texture2D | ||
_Width | uint | |
_Height | uint | |
_Content | byte | |
리턴 | Texture2D |
public Image2Texture3D ( uint _Width, uint _Height, uint _Depth, PIXEL_FORMAT _Format, PixelsBuffer _SlicesContent ) : Texture3D | ||
_Width | uint | |
_Height | uint | |
_Depth | uint | |
_Format | PIXEL_FORMAT | |
_SlicesContent | PixelsBuffer | |
리턴 | Texture3D |
protected OnFormClosed ( FormClosedEventArgs e ) : void | ||
e | FormClosedEventArgs | |
리턴 | void |
public Pipi2Texture ( System _FileName ) : Texture2D | ||
_FileName | System | |
리턴 | Texture2D |
public PipoImage2Texture ( System _FileName ) : Texture2D | ||
_FileName | System | |
리턴 | Texture2D |
public Pipu2Texture ( System _FileName ) : Texture3D | ||
_FileName | System | |
리턴 | Texture3D |