C# 클래스 Applicasa.GameV

파일 보기 프로젝트 열기: Applicasa/Sample-App-Unity 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
finalGameV Applicasa.GameV[]
innerGameV System.IntPtr
innerGameVJavaObject UnityEngine.AndroidJavaObject

공개 메소드들

메소드 설명
Delete ( System.Action action ) : void
GameV ( ) : System
GameV ( IntPtr gameVPtr ) : System
GameV ( IntPtr gameVPtr, AndroidJavaObject gameVJavaObject ) : System
GetArrayWithQuery ( Query query, QueryKind queryKind, GetGameVArrayFinished callback ) : void
GetArrayWithQuerySync ( Query query, QueryKind queryKind ) : Applicasa.GameV[]
GetArrayWithQuerySyncIEnumerator ( Query query, QueryKind queryKind ) : IEnumerator
GetById ( string id, QueryKind queryKind, GetGameVFinished callback ) : void
GetGameVArray ( GameVArray gameVArray ) : Applicasa.GameV[]
GetGameVArrayIEnumerator ( GameVArray gameVArray ) : IEnumerator
GetLocalArrayWithRawSqlQuery ( string rawQuery, GetGameVArrayFinished callback ) : void
IncreaseField ( Fields field, float val ) : void
IncreaseField ( Fields field, int val ) : void
Save ( System.Action action ) : void
UpdateLocalStorage ( Query query, QueryKind queryKind ) : int
UploadFile ( byte data, Fields field, AMAZON_FILE_TYPES fileType, string extension, System.Action action ) : void

비공개 메소드들

메소드 설명
ApplicasaGameV ( ) : IntPtr
ApplicasaGameVDeleteWithBlock ( System gameV, System.Action callback ) : void
ApplicasaGameVGetArrayWithQuery ( IntPtr query, QueryKind queryKind, GetGameVArrayFinished callback ) : void
ApplicasaGameVGetArrayWithQuerySync ( IntPtr query, QueryKind queryKind ) : GameVArray
ApplicasaGameVGetById ( string id, QueryKind queryKind, GetGameVFinished callback ) : void
ApplicasaGameVGetGameVFunction ( System gameV ) : string
ApplicasaGameVGetGameVID ( System gameV ) : string
ApplicasaGameVGetGameVLastUpdate ( System gameV ) : double
ApplicasaGameVGetGameVValue ( System gameV ) : int
ApplicasaGameVGetLocalArrayWithRawSqlQuery ( string rawQuery, GetGameVArrayFinished callback ) : void
ApplicasaGameVIncreaseFieldFloat ( System gameV, Fields field, float val ) : void
ApplicasaGameVIncreaseFieldInt ( System gameV, Fields field, int val ) : void
ApplicasaGameVSaveWithBlock ( System gameV, System.Action callback ) : void
ApplicasaGameVSetGameVFunction ( System gameV, string gameVFunction ) : void
ApplicasaGameVSetGameVID ( System gameV, string gameVID ) : void
ApplicasaGameVSetGameVValue ( System gameV, int gameVValue ) : void
ApplicasaGameVUpdateLocalStorage ( IntPtr query, QueryKind queryKind ) : int
ApplicasaGameVUploadFile ( System gameV, Fields field, byte data, int dataLen, AMAZON_FILE_TYPES fileType, string extension, System.Action callback ) : void
setGetObjectArrayFinished ( GetGameVArrayFinished callback, int uniqueActionID ) : void
setGetObjectFinished ( GetGameVFinished callback, int uniqueActionID ) : void

메소드 상세

Delete() 공개 메소드

public Delete ( System.Action action ) : void
action System.Action
리턴 void

GameV() 공개 메소드

public GameV ( ) : System
리턴 System

GameV() 공개 메소드

public GameV ( IntPtr gameVPtr ) : System
gameVPtr System.IntPtr
리턴 System

GameV() 공개 메소드

public GameV ( IntPtr gameVPtr, AndroidJavaObject gameVJavaObject ) : System
gameVPtr System.IntPtr
gameVJavaObject UnityEngine.AndroidJavaObject
리턴 System

GetArrayWithQuery() 공개 정적인 메소드

public static GetArrayWithQuery ( Query query, QueryKind queryKind, GetGameVArrayFinished callback ) : void
query Query
queryKind QueryKind
callback GetGameVArrayFinished
리턴 void

GetArrayWithQuerySync() 공개 정적인 메소드

public static GetArrayWithQuerySync ( Query query, QueryKind queryKind ) : Applicasa.GameV[]
query Query
queryKind QueryKind
리턴 Applicasa.GameV[]

GetArrayWithQuerySyncIEnumerator() 공개 정적인 메소드

public static GetArrayWithQuerySyncIEnumerator ( Query query, QueryKind queryKind ) : IEnumerator
query Query
queryKind QueryKind
리턴 IEnumerator

GetById() 공개 정적인 메소드

public static GetById ( string id, QueryKind queryKind, GetGameVFinished callback ) : void
id string
queryKind QueryKind
callback GetGameVFinished
리턴 void

GetGameVArray() 공개 정적인 메소드

public static GetGameVArray ( GameVArray gameVArray ) : Applicasa.GameV[]
gameVArray GameVArray
리턴 Applicasa.GameV[]

GetGameVArrayIEnumerator() 공개 정적인 메소드

public static GetGameVArrayIEnumerator ( GameVArray gameVArray ) : IEnumerator
gameVArray GameVArray
리턴 IEnumerator

GetLocalArrayWithRawSqlQuery() 공개 정적인 메소드

public static GetLocalArrayWithRawSqlQuery ( string rawQuery, GetGameVArrayFinished callback ) : void
rawQuery string
callback GetGameVArrayFinished
리턴 void

IncreaseField() 공개 메소드

public IncreaseField ( Fields field, float val ) : void
field Fields
val float
리턴 void

IncreaseField() 공개 메소드

public IncreaseField ( Fields field, int val ) : void
field Fields
val int
리턴 void

Save() 공개 메소드

public Save ( System.Action action ) : void
action System.Action
리턴 void

UpdateLocalStorage() 공개 정적인 메소드

public static UpdateLocalStorage ( Query query, QueryKind queryKind ) : int
query Query
queryKind QueryKind
리턴 int

UploadFile() 공개 메소드

public UploadFile ( byte data, Fields field, AMAZON_FILE_TYPES fileType, string extension, System.Action action ) : void
data byte
field Fields
fileType AMAZON_FILE_TYPES
extension string
action System.Action
리턴 void

프로퍼티 상세

finalGameV 공개적으로 정적으로 프로퍼티

public static GameV[],Applicasa finalGameV
리턴 Applicasa.GameV[]

innerGameV 공개적으로 프로퍼티

public IntPtr,System innerGameV
리턴 System.IntPtr

innerGameVJavaObject 공개적으로 프로퍼티

public AndroidJavaObject,UnityEngine innerGameVJavaObject
리턴 UnityEngine.AndroidJavaObject