메소드 | 설명 | |
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DrawElements ( BeginMode mode, int count, DrawElementsType type, int offset ) : void |
Renders primitives from array via indices.
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DrawElements ( BeginMode mode, int count, DrawElementsType type, long offset ) : void |
Renders primitives from array via indices.
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TexSubImage1D ( TextureTarget target, int level, int xoffset, int width, PixelFormat format, PixelType type, int offset ) : void |
Loads a part a 1D texture.
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TexSubImage1D ( TextureTarget target, int level, int xoffset, int width, PixelFormat format, PixelType type, long offset ) : void |
Loads a part a 1D texture.
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TexSubImage2D ( TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, int offset ) : void |
Loads a part a 2D texture.
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TexSubImage2D ( TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, long offset ) : void |
Loads a part a 2D texture.
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메소드 | 설명 | |
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BindTexture ( TextureTarget target, uint texture ) : void | ||
CopyTexImage1D ( TextureTarget target, int level, PixelInternalFormat internalformat, int x, int y, int width, int border ) : void | ||
CopyTexImage2D ( TextureTarget target, int level, PixelInternalFormat internalformat, int x, int y, int width, int height, int border ) : void | ||
CopyTexSubImage1D ( TextureTarget target, int level, int xoffset, int x, int y, int width ) : void | ||
CopyTexSubImage2D ( TextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void | ||
DeleteTextures ( int count ) : void | ||
DrawArrays ( BeginMode mode, int first, int count ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementsType type, IntPtr indices ) : void | ||
GenTexture ( ) : uint | ||
GenTexture ( uint &texture ) : void | ||
GenTextures ( int count ) : uint[] | ||
GenTextures ( int count, Array textures ) : void | ||
GenTextures ( int one, uint &texture ) : void | ||
GetPointerv ( GetPointerParameter pname, IntPtr ¶m ) : void | ||
IsTexture ( uint texture ) : bool | ||
PolygonOffset ( float factor, float units ) : void | ||
TexSubImage1D ( TextureTarget target, int level, int xoffset, int width, PixelFormat format, PixelType type, Array pixels ) : void | ||
TexSubImage1D ( TextureTarget target, int level, int xoffset, int width, PixelFormat format, PixelType type, IntPtr pixels ) : void | ||
TexSubImage2D ( TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, Array pixels ) : void | ||
TexSubImage2D ( TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, IntPtr pixels ) : void |
public static DrawElements ( BeginMode mode, int count, DrawElementsType type, int offset ) : void | ||
mode | BeginMode | A |
count | int | Number of indices. |
type | DrawElementsType | A |
offset | int | The offset into the array bound to |
리턴 | void |
public static DrawElements ( BeginMode mode, int count, DrawElementsType type, long offset ) : void | ||
mode | BeginMode | A |
count | int | Number of indices. |
type | DrawElementsType | A |
offset | long | The offset into the array bound to |
리턴 | void |
public static TexSubImage1D ( TextureTarget target, int level, int xoffset, int width, PixelFormat format, PixelType type, int offset ) : void | ||
target | TextureTarget | A |
level | int | The level-of-detail to be filled. |
xoffset | int | The horizontal texel offset. |
width | int | The width of the texture subimage. |
format | PixelFormat | A |
type | PixelType | A |
offset | int | The offset into the array bound to |
리턴 | void |
public static TexSubImage1D ( TextureTarget target, int level, int xoffset, int width, PixelFormat format, PixelType type, long offset ) : void | ||
target | TextureTarget | A |
level | int | The level-of-detail to be filled. |
xoffset | int | The horizontal texel offset. |
width | int | The width of the texture subimage. |
format | PixelFormat | A |
type | PixelType | A |
offset | long | The offset into the array bound to |
리턴 | void |
public static TexSubImage2D ( TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, int offset ) : void | ||
target | TextureTarget | A |
level | int | The level-of-detail to be filled. |
xoffset | int | The horizontal texel offset. |
yoffset | int | The vertical texel offset. |
width | int | The width of the texture subimage. |
height | int | The height of the texture. |
format | PixelFormat | A |
type | PixelType | A |
offset | int | The offset into the array bound to |
리턴 | void |
public static TexSubImage2D ( TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, long offset ) : void | ||
target | TextureTarget | A |
level | int | The level-of-detail to be filled. |
xoffset | int | The horizontal texel offset. |
yoffset | int | The vertical texel offset. |
width | int | The width of the texture subimage. |
height | int | The height of the texture. |
format | PixelFormat | A |
type | PixelType | A |
offset | long | The offset into the array bound to |
리턴 | void |