메소드 | 설명 | |
---|---|---|
ParticleSystem ( float width, float height, int numberOfParticles ) : System | ||
RandomFloat ( float min, float max ) : float | ||
Update ( Aiv.Fast2D.Window window ) : void |
public ParticleSystem ( float width, float height, int numberOfParticles ) : System | ||
width | float | |
height | float | |
numberOfParticles | int | |
리턴 | System |
public RandomFloat ( float min, float max ) : float | ||
min | float | |
max | float | |
리턴 | float |