C# 클래스 AdvancedLauncher.UI.Controls.GameControl

상속: AbstractUserControl, IDisposable
파일 보기 프로젝트 열기: GoldRenard/DMOAdvancedLauncher

Private Properties

프로퍼티 타입 설명
BeginUpdate Task
CheckGameAccessLoop Task
CheckGameAccessMessage Task
CheckWorker_DoWork void
ImportPackages Task
OnGameStartCompleted void
OnLanguageChanged void
OnProfileChanged void
OnStartButtonClick void
OnUpdateStatusChanged void
RemoveTask void
SetStartEnabled void
SetUpdateEnabled void
ShowProgressBar void
StartGame void
UpdateMainProgressBar void
UpdateManager_FileSystemOpenError void
UpdateSubProgressBar void

공개 메소드들

메소드 설명
Dispose ( ) : void
GameControl ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool dispose ) : void

비공개 메소드들

메소드 설명
BeginUpdate ( VersionPair versionPair ) : Task
CheckGameAccessLoop ( ) : Task
CheckGameAccessMessage ( ) : Task
CheckWorker_DoWork ( object sender, DoWorkEventArgs e ) : void
ImportPackages ( ) : Task
OnGameStartCompleted ( object sender, LoginCompleteEventArgs e ) : void
OnLanguageChanged ( object sender, BaseEventArgs e ) : void
OnProfileChanged ( object sender, BaseEventArgs e ) : void
OnStartButtonClick ( object sender, RoutedEventArgs e ) : void
OnUpdateStatusChanged ( object sender, UpdateStatusEventArgs e ) : void
RemoveTask ( ) : void
SetStartEnabled ( bool IsEnabled ) : void
SetUpdateEnabled ( bool IsEnabled ) : void
ShowProgressBar ( ) : void
StartGame ( string args ) : void
UpdateMainProgressBar ( double value, double maxvalue ) : void
UpdateManager_FileSystemOpenError ( object sender, BaseEventArgs e ) : void
UpdateSubProgressBar ( double value, double maxvalue ) : void

메소드 상세

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Dispose() 보호된 메소드

protected Dispose ( bool dispose ) : void
dispose bool
리턴 void

GameControl() 공개 메소드

public GameControl ( ) : System
리턴 System