C# 클래스 AcManager.Pages.Drive.QuickDrive_GridTest.ViewModel

상속: QuickDriveModeViewModel, IHierarchicalItemPreviewProvider
파일 보기 프로젝트 열기: gro-ove/actools

공개 메소드들

메소드 설명
Drive ( Game basicProperties, Game assistsProperties, Game conditionProperties, Game trackProperties ) : System.Threading.Tasks.Task
GetPreview ( object item ) : object
Load ( ) : void
OnSelectedUpdated ( CarObject selectedCar, TrackObjectBase selectedTrack ) : void
Unload ( ) : void
ViewModel ( bool initialize = true ) : System

보호된 메소드들

메소드 설명
GetModeProperties ( IEnumerable botCars ) : Game.BaseModeProperties
InitializeSaveable ( ) : void

Will be called in constuctor!

Load ( SaveableData o ) : void
Reset ( ) : void
Save ( SaveableData result ) : void

메소드 상세

Drive() 공개 메소드

public Drive ( Game basicProperties, Game assistsProperties, Game conditionProperties, Game trackProperties ) : System.Threading.Tasks.Task
basicProperties AcTools.Processes.Game
assistsProperties AcTools.Processes.Game
conditionProperties AcTools.Processes.Game
trackProperties AcTools.Processes.Game
리턴 System.Threading.Tasks.Task

GetModeProperties() 보호된 메소드

protected GetModeProperties ( IEnumerable botCars ) : Game.BaseModeProperties
botCars IEnumerable
리턴 Game.BaseModeProperties

GetPreview() 공개 메소드

public GetPreview ( object item ) : object
item object
리턴 object

InitializeSaveable() 보호된 메소드

Will be called in constuctor!
protected InitializeSaveable ( ) : void
리턴 void

Load() 공개 메소드

public Load ( ) : void
리턴 void

Load() 보호된 메소드

protected Load ( SaveableData o ) : void
o SaveableData
리턴 void

OnSelectedUpdated() 공개 메소드

public OnSelectedUpdated ( CarObject selectedCar, TrackObjectBase selectedTrack ) : void
selectedCar AcManager.Tools.Objects.CarObject
selectedTrack AcManager.Tools.Objects.TrackObjectBase
리턴 void

Reset() 보호된 메소드

protected Reset ( ) : void
리턴 void

Save() 보호된 메소드

protected Save ( SaveableData result ) : void
result SaveableData
리턴 void

Unload() 공개 메소드

public Unload ( ) : void
리턴 void

ViewModel() 공개 메소드

public ViewModel ( bool initialize = true ) : System
initialize bool
리턴 System