C# 클래스 ATUAV_RT.ConsolePrinter

Example GazeDataHandler that prints all events to console. When subscribed to fixation events, also prints them to console.
상속: GazeDataSynchronizedHandler
파일 보기 프로젝트 열기: ATUAV/ATUAV

공개 메소드들

메소드 설명
ConsolePrinter ( SyncManager syncManager ) : System
FixationEnd ( int time, int duration, int x, int y ) : void

Writes fixation data to console if CPU and eyetracker clocks are synchronized. Detailed explanation of synchronization available in Tobii SDK 3.0 Developer Guide. http://www.tobii.com/Global/Analysis/Downloads/User_Manuals_and_Guides/Tobii%20SDK%203.0%20Release%20Candidate%201%20Developers%20Guide.pdf

보호된 메소드들

메소드 설명
GazeDataReceivedSynchronized ( object sender, GazeDataEventArgs e ) : void

Writes (X, Y) coordinate of gaze point to console if CPU and eyetracker clocks are synchronized. Detailed explanation of synchronization available in Tobii SDK 3.0 Developer Guide. http://www.tobii.com/Global/Analysis/Downloads/User_Manuals_and_Guides/Tobii%20SDK%203.0%20Release%20Candidate%201%20Developers%20Guide.pdf

GazeDataReceivedSynchronized ( object sender, GazeDataItem gazePoint ) : void

Writes (X, Y) coordinate of gaze point to console if CPU and eyetracker clocks are synchronized. Detailed explanation of synchronization available in Tobii SDK 3.0 Developer Guide. http://www.tobii.com/Global/Analysis/Downloads/User_Manuals_and_Guides/Tobii%20SDK%203.0%20Release%20Candidate%201%20Developers%20Guide.pdf

Print ( GazeDataItem gazePoint ) : void

Writes gaze data information to console.

Print ( int time, int duration, int x, int y ) : void

Writes fixation information to console.

메소드 상세

ConsolePrinter() 공개 메소드

public ConsolePrinter ( SyncManager syncManager ) : System
syncManager SyncManager
리턴 System

FixationEnd() 공개 메소드

Writes fixation data to console if CPU and eyetracker clocks are synchronized. Detailed explanation of synchronization available in Tobii SDK 3.0 Developer Guide. http://www.tobii.com/Global/Analysis/Downloads/User_Manuals_and_Guides/Tobii%20SDK%203.0%20Release%20Candidate%201%20Developers%20Guide.pdf
public FixationEnd ( int time, int duration, int x, int y ) : void
time int Fixation start time in ms
duration int Fixation duration in ms
x int Fixation X position in pixels
y int Fixation Y position in pixels
리턴 void

GazeDataReceivedSynchronized() 보호된 메소드

Writes (X, Y) coordinate of gaze point to console if CPU and eyetracker clocks are synchronized. Detailed explanation of synchronization available in Tobii SDK 3.0 Developer Guide. http://www.tobii.com/Global/Analysis/Downloads/User_Manuals_and_Guides/Tobii%20SDK%203.0%20Release%20Candidate%201%20Developers%20Guide.pdf
protected GazeDataReceivedSynchronized ( object sender, GazeDataEventArgs e ) : void
sender object
e GazeDataEventArgs
리턴 void

GazeDataReceivedSynchronized() 보호된 메소드

Writes (X, Y) coordinate of gaze point to console if CPU and eyetracker clocks are synchronized. Detailed explanation of synchronization available in Tobii SDK 3.0 Developer Guide. http://www.tobii.com/Global/Analysis/Downloads/User_Manuals_and_Guides/Tobii%20SDK%203.0%20Release%20Candidate%201%20Developers%20Guide.pdf
protected GazeDataReceivedSynchronized ( object sender, GazeDataItem gazePoint ) : void
sender object
gazePoint GazeDataItem
리턴 void

Print() 보호된 메소드

Writes gaze data information to console.
protected Print ( GazeDataItem gazePoint ) : void
gazePoint GazeDataItem GazeDataItem to write to console
리턴 void

Print() 보호된 메소드

Writes fixation information to console.
protected Print ( int time, int duration, int x, int y ) : void
time int Start time of fixation
duration int Duration of fixation
x int X coordinate of fixation
y int Y coordinate of fixation
리턴 void