C# 클래스 ATMLModelLibrary.model.equipment.Controller

상속: ATMLModelLibrary.model.common.ItemDescription
파일 보기 프로젝트 열기: UtrsSoftware/ATMLWorkBench 1 사용 예제들

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
Controller ( ) : System
Deserialize ( System s ) : Controller
Deserialize ( string input ) : Controller
Deserialize ( string input, Controller &obj ) : bool
Deserialize ( string input, Controller &obj, System &exception ) : bool

Deserializes workflow markup into an Controller object

LoadFromFile ( string fileName ) : Controller
LoadFromFile ( string fileName, Controller &obj ) : bool
LoadFromFile ( string fileName, Controller &obj, System &exception ) : bool

Deserializes xml markup from file into an Controller object

SaveToFile ( string fileName, System &exception ) : bool

Serializes current Controller object into file

SaveToFile ( string fileName ) : void
Serialize ( ) : string

Serializes current Controller object into an XML string

ShouldSerializeAudioCapabilities ( ) : bool

Test whether AudioCapabilities should be serialized

ShouldSerializeInstalledSoftware ( ) : bool

Test whether InstalledSoftware should be serialized

ShouldSerializeOperatingSystems ( ) : bool

Test whether OperatingSystems should be serialized

ShouldSerializePeripherals ( ) : bool

Test whether Peripherals should be serialized

ShouldSerializeStorage ( ) : bool

Test whether Storage should be serialized

ShouldSerializeVideoCapabilities ( ) : bool

Test whether VideoCapabilities should be serialized

메소드 상세

Controller() 공개 메소드

public Controller ( ) : System
리턴 System

Deserialize() 공개 정적인 메소드

public static Deserialize ( System s ) : Controller
s System
리턴 Controller

Deserialize() 공개 정적인 메소드

public static Deserialize ( string input ) : Controller
input string
리턴 Controller

Deserialize() 공개 정적인 메소드

public static Deserialize ( string input, Controller &obj ) : bool
input string
obj Controller
리턴 bool

Deserialize() 공개 정적인 메소드

Deserializes workflow markup into an Controller object
public static Deserialize ( string input, Controller &obj, System &exception ) : bool
input string string workflow markup to deserialize
obj Controller Output Controller object
exception System output Exception value if deserialize failed
리턴 bool

LoadFromFile() 공개 정적인 메소드

public static LoadFromFile ( string fileName ) : Controller
fileName string
리턴 Controller

LoadFromFile() 공개 정적인 메소드

public static LoadFromFile ( string fileName, Controller &obj ) : bool
fileName string
obj Controller
리턴 bool

LoadFromFile() 공개 정적인 메소드

Deserializes xml markup from file into an Controller object
public static LoadFromFile ( string fileName, Controller &obj, System &exception ) : bool
fileName string string xml file to load and deserialize
obj Controller Output Controller object
exception System output Exception value if deserialize failed
리턴 bool

SaveToFile() 공개 메소드

Serializes current Controller object into file
public SaveToFile ( string fileName, System &exception ) : bool
fileName string full path of outupt xml file
exception System output Exception value if failed
리턴 bool

SaveToFile() 공개 메소드

public SaveToFile ( string fileName ) : void
fileName string
리턴 void

Serialize() 공개 메소드

Serializes current Controller object into an XML string
public Serialize ( ) : string
리턴 string

ShouldSerializeAudioCapabilities() 공개 메소드

Test whether AudioCapabilities should be serialized
public ShouldSerializeAudioCapabilities ( ) : bool
리턴 bool

ShouldSerializeInstalledSoftware() 공개 메소드

Test whether InstalledSoftware should be serialized
public ShouldSerializeInstalledSoftware ( ) : bool
리턴 bool

ShouldSerializeOperatingSystems() 공개 메소드

Test whether OperatingSystems should be serialized
public ShouldSerializeOperatingSystems ( ) : bool
리턴 bool

ShouldSerializePeripherals() 공개 메소드

Test whether Peripherals should be serialized
public ShouldSerializePeripherals ( ) : bool
리턴 bool

ShouldSerializeStorage() 공개 메소드

Test whether Storage should be serialized
public ShouldSerializeStorage ( ) : bool
리턴 bool

ShouldSerializeVideoCapabilities() 공개 메소드

Test whether VideoCapabilities should be serialized
public ShouldSerializeVideoCapabilities ( ) : bool
리턴 bool