메소드 | 설명 | |
---|---|---|
Animation ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached animation file and returns it
|
|
Autotile ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached image autotile file and returns it
|
|
Battleback ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached battleback file and returns it
|
|
Battler ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached image battler file and returns it
|
|
ChangeHueOpacity ( Image image, int hue, int opacity ) : void |
Rotates the hue and alters the opacity of an image. Using this method is more efficient than performing the actions separately. Values out of range will be automatically corrected |
|
ChangeOpacity ( Image image, int opacity ) : void |
Changes the opacity of an image. Values out of range will be automatically corrected |
|
Character ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached character file and returns it
|
|
CharacterStance ( string filename, int pattern, int direction, int hue, int opacity = 255 ) : Image |
Returns a tile of a character graphic using the given pattern and direction
|
|
Clear ( ) : void |
Disposes all cached images and clears all keys and values of the dictionary
|
|
Fog ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached fog file and returns it
|
|
Icon ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached image icon file and returns it
|
|
LoadBitmap ( string folder, string filename ) : Image |
Loads a filename as a Image from the specified folder, or recalls a cached image, and returns it.
|
|
Panorama ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached panorama file and returns it
|
|
RotateHue ( Image image, int hue ) : void |
Rotates the hue of an image Values out of range will be automatically corrected |
|
Tileset ( string filename, int hue, int opacity = 255 ) : Image |
Loads/recalls a cached tileset file and returns it
|
public static Animation ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | Relative path of the animation graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |
public static Autotile ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | Full path of the autotile graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |
public static Battleback ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | Full path of the battleback graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned image |
리턴 | Image |
public static Battler ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | FullPath of the character graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |
public static ChangeHueOpacity ( Image image, int hue, int opacity ) : void | ||
image | Image | Image to change |
hue | int | Degree of hue displacement (0..360) |
opacity | int | Opacity change to apply (0..255) |
리턴 | void |
public static ChangeOpacity ( Image image, int opacity ) : void | ||
image | Image | Image to change |
opacity | int | Opacity change to apply (0..255) |
리턴 | void |
public static Character ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | Full path of the character graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |
public static CharacterStance ( string filename, int pattern, int direction, int hue, int opacity = 255 ) : Image | ||
filename | string | FullPath of the character graphic |
pattern | int | Pattern of the character tile |
direction | int | Direction of the character tile |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |
public static Fog ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | Full path of the fog graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |
public static Icon ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | Full path of the icon graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |
public static LoadBitmap ( string folder, string filename ) : Image | ||
folder | string | Folder specifying where the image will be searched |
filename | string | FullPath of the image, omitting extension |
리턴 | Image |
public static Panorama ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | Full path of the panorama graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |
public static RotateHue ( Image image, int hue ) : void | ||
image | Image | Image to change |
hue | int | Degree of hue displacement (0..360) |
리턴 | void |
public static Tileset ( string filename, int hue, int opacity = 255 ) : Image | ||
filename | string | Relative path of the tileset graphic |
hue | int | Hue rotation to apply to graphic, with 360 degrees of displacement |
opacity | int | Opacity of the returned _srcTexture |
리턴 | Image |