C# 클래스 ARCed.Controls.MultiStateCheckbox

Control that provides functionality for user-defined checkbox values and markers
상속: System.Windows.Forms.CheckBox
파일 보기 프로젝트 열기: borisblizzard/arcreator

Private Properties

프로퍼티 타입 설명
InitializeComponent void
MultiStateCheckbox_MouseDown void

공개 메소드들

메소드 설명
IsPointInCheckBox ( Point point ) : bool

Returns true/false if given point is within the bounds of the checkbox rectangle.

IsPointInCheckBox ( int x, int y ) : bool

Returns true/false if given coordinates are within the bounds of the checkbox rectangle.

MultiStateCheckbox ( ) : System

Default constructor

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

OnPaint ( PaintEventArgs e ) : void

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

MultiStateCheckbox_MouseDown ( object sender, MouseEventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

IsPointInCheckBox() 공개 메소드

Returns true/false if given point is within the bounds of the checkbox rectangle.
public IsPointInCheckBox ( Point point ) : bool
point Point Point to check
리턴 bool

IsPointInCheckBox() 공개 메소드

Returns true/false if given coordinates are within the bounds of the checkbox rectangle.
public IsPointInCheckBox ( int x, int y ) : bool
x int X value to check
y int Y value to check
리턴 bool

MultiStateCheckbox() 공개 메소드

Default constructor
public MultiStateCheckbox ( ) : System
리턴 System

OnPaint() 보호된 메소드

protected OnPaint ( PaintEventArgs e ) : void
e PaintEventArgs
리턴 void