프로퍼티 | 타입 | 설명 | |
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InitializeComponent | void | ||
LoadNewMap | void | ||
MapEditorXnaPanelDisposed | void | ||
MapEditorXnaPanelMouseDown | void | ||
MapEditorXnaPanelMouseMove | void | ||
MapEditorXnaPanelMouseUp | void | ||
ResetPoints | void |
메소드 | 설명 | |
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CreateAutotile ( string filename ) : Microsoft.Xna.Framework.Graphics.Texture2D[] |
Creates an internal texture used for blit operations from the autotile graphic.
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MapEditorXnaPanel ( ) : System |
Creates and returns a new instance of a MapEditorXnaPanel.
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Draw ( ) : void |
Performs painting of the control
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Initialize ( ) : void |
Creates the context and prepares for drawing
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메소드 | 설명 | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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LoadNewMap ( RPG map ) : void | ||
MapEditorXnaPanelDisposed ( object sender, System e ) : void | ||
MapEditorXnaPanelMouseDown ( object sender, System e ) : void | ||
MapEditorXnaPanelMouseMove ( object sender, System e ) : void | ||
MapEditorXnaPanelMouseUp ( object sender, System e ) : void | ||
ResetPoints ( ) : void |
public CreateAutotile ( string filename ) : Microsoft.Xna.Framework.Graphics.Texture2D[] | ||
filename | string | Filename of the autotile graphic |
리턴 | Microsoft.Xna.Framework.Graphics.Texture2D[] |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |