메소드 | 설명 | |
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EquipFixChangedEventArgs ( bool value, string propertyName ) : System |
Default constructor
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public EquipFixChangedEventArgs ( bool value, string propertyName ) : System | ||
value | bool | Value indicating the fixed status of the slot |
propertyName | string | Name of the RPG object property this value represents |
리턴 | System |