프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ADown | int | ||
ALeft | int | ||
ARight | int | ||
AUp | int | ||
CCheese | char | ||
CEmpty | char | ||
CWall | char | ||
Height | int | ||
Maze | ].char[ | ||
ODownWall | int | ||
OLeftWall | int | ||
ORightWall | int | ||
OUpWall | int | ||
OutsideMazeReward | int | ||
RCheese | int | ||
REmpty | int | ||
RWall | int | ||
Width | int | ||
X | int | ||
Y | int |
메소드 | 설명 | |
---|---|---|
Accessible ( int x, int y ) : bool | ||
GetPosition ( int x, int y ) : int | ||
GetReward ( int x, int y ) : int | ||
InMaze ( int x, int y ) : bool | ||
MazeEnvironment ( string>.Dictionary |
||
PerformAction ( int action ) : int>.Tuple |
||
Xdiff ( int action ) : int | ||
Ydiff ( int action ) : int | ||
calculate_observation ( ) : void | ||
exists_free_space ( ) : bool | ||
max_observation ( ) : int | ||
place_agent ( ) : void | ||
print ( ) : void |
public MazeEnvironment ( string>.Dictionary |
||
options | string>.Dictionary | |
layout | string | |
리턴 | System |