C# 클래스 AIA.UnitManager

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공개 메소드들

메소드 설명
DrawUnits ( SpriteBatch p_SpriteBatch ) : void
KeyboardListener ( KeyboardState CurrentKeyboardState, KeyboardState LastKeyboardState, Microsoft.Xna.Framework.Input.MouseState CurrentMouseState, Microsoft.Xna.Framework.Input.MouseState LastMouseState ) : void
UnitManager ( ) : System
Update ( GameTime gameTime ) : void
UpdateSelectionList ( Rectangle SelectionBox ) : void

메소드 상세

DrawUnits() 공개 메소드

public DrawUnits ( SpriteBatch p_SpriteBatch ) : void
p_SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 void

KeyboardListener() 공개 메소드

public KeyboardListener ( KeyboardState CurrentKeyboardState, KeyboardState LastKeyboardState, Microsoft.Xna.Framework.Input.MouseState CurrentMouseState, Microsoft.Xna.Framework.Input.MouseState LastMouseState ) : void
CurrentKeyboardState Microsoft.Xna.Framework.Input.KeyboardState
LastKeyboardState Microsoft.Xna.Framework.Input.KeyboardState
CurrentMouseState Microsoft.Xna.Framework.Input.MouseState
LastMouseState Microsoft.Xna.Framework.Input.MouseState
리턴 void

UnitManager() 공개 메소드

public UnitManager ( ) : System
리턴 System

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

UpdateSelectionList() 공개 메소드

public UpdateSelectionList ( Rectangle SelectionBox ) : void
SelectionBox Microsoft.Xna.Framework.Rectangle
리턴 void