C# 클래스 AGS.Editor.CharactersEditorFilter

Comment by Shane Stevens: CharactersEditorFilter is an entirely new file created for displaying characters in rooms. Most of the methods are adapted from ObjectsEditorFilter as their functionality is similar.
상속: IRoomEditorFilter
파일 보기 프로젝트 열기: adventuregamestudio/ags 1 사용 예제들

공개 메소드들

메소드 설명
CharactersEditorFilter ( Panel displayPanel, Room room, Game game ) : System
CommandClick ( string command ) : void
Dispose ( ) : void
DoubleClick ( RoomEditorState state ) : void
FilterOff ( ) : void
FilterOn ( ) : void
KeyPressed ( Keys key ) : bool
MouseDown ( MouseEventArgs e, RoomEditorState state ) : void
MouseMove ( int x, int y, RoomEditorState state ) : bool
MouseUp ( MouseEventArgs e, RoomEditorState state ) : void
Paint ( Graphics graphics, RoomEditorState state ) : void
PaintToHDC ( IntPtr hdc, RoomEditorState state ) : void

비공개 메소드들

메소드 설명
AdjustXCoordinateForWindowScroll ( int x, RoomEditorState state ) : int
AdjustYCoordinateForWindowScroll ( int y, RoomEditorState state ) : int
CharCoordMenuEventHandler ( object sender, EventArgs e ) : void
CoordMenuEventHandler ( object sender, EventArgs e ) : void
DrawCharacter ( AGS.Types.Character character, RoomEditorState state ) : void
GUIController_OnPropertyObjectChanged ( object newPropertyObject ) : void
GetCharacterRect ( AGS.Types.Character character, int scale, RoomEditorState state ) : Rectangle
GetSpriteHeightForGameResolution ( int spriteSlot ) : int
GetSpriteWidthForGameResolution ( int spriteSlot ) : int
MoveCharacter ( int newX, int newY ) : bool
SelectCharacter ( AGS.Types.View view, AGS.Types.Character character, int xClick, int yClick, RoomEditorState state ) : void
SetPropertyGridList ( ) : void
ShowCharCoordMenu ( MouseEventArgs e, RoomEditorState state ) : void
ShowCoordMenu ( MouseEventArgs e, RoomEditorState state ) : void

메소드 상세

CharactersEditorFilter() 공개 메소드

public CharactersEditorFilter ( Panel displayPanel, Room room, Game game ) : System
displayPanel System.Windows.Forms.Panel
room AGS.Types.Room
game AGS.Types.Game
리턴 System

CommandClick() 공개 메소드

public CommandClick ( string command ) : void
command string
리턴 void

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

DoubleClick() 공개 메소드

public DoubleClick ( RoomEditorState state ) : void
state RoomEditorState
리턴 void

FilterOff() 공개 메소드

public FilterOff ( ) : void
리턴 void

FilterOn() 공개 메소드

public FilterOn ( ) : void
리턴 void

KeyPressed() 공개 메소드

public KeyPressed ( Keys key ) : bool
key Keys
리턴 bool

MouseDown() 공개 메소드

public MouseDown ( MouseEventArgs e, RoomEditorState state ) : void
e MouseEventArgs
state RoomEditorState
리턴 void

MouseMove() 공개 메소드

public MouseMove ( int x, int y, RoomEditorState state ) : bool
x int
y int
state RoomEditorState
리턴 bool

MouseUp() 공개 메소드

public MouseUp ( MouseEventArgs e, RoomEditorState state ) : void
e MouseEventArgs
state RoomEditorState
리턴 void

Paint() 공개 메소드

public Paint ( Graphics graphics, RoomEditorState state ) : void
graphics System.Drawing.Graphics
state RoomEditorState
리턴 void

PaintToHDC() 공개 메소드

public PaintToHDC ( IntPtr hdc, RoomEditorState state ) : void
hdc System.IntPtr
state RoomEditorState
리턴 void