C# 클래스 AForge.Imaging.Textures.WoodTexture

Wood texture.

The texture generator creates textures with effect of rings on trunk's shear. The Rings property allows to specify the desired amount of wood rings.

The generator is based on the Perlin noise function.

Sample usage:

// create texture generator WoodTexture textureGenerator = new WoodTexture( ); // generate new texture float[,] texture = textureGenerator.Generate( 320, 240 ); // convert it to image to visualize Bitmap textureImage = TextureTools.ToBitmap( texture );

Result image:

상속: ITextureGenerator
파일 보기 프로젝트 열기: holisticware-admin/MonoVersal.AForgeNET

공개 메소드들

메소드 설명
Generate ( int width, int height ) : ].float[

Generate texture.

Generates new texture of the specified size.

Reset ( ) : void

Reset generator.

Regenerates internal random numbers.

WoodTexture ( ) : System

Initializes a new instance of the WoodTexture class.

WoodTexture ( double rings ) : System

Initializes a new instance of the WoodTexture class.

메소드 상세

Generate() 공개 메소드

Generate texture.
Generates new texture of the specified size.
public Generate ( int width, int height ) : ].float[
width int Texture's width.
height int Texture's height.
리턴 ].float[

Reset() 공개 메소드

Reset generator.
Regenerates internal random numbers.
public Reset ( ) : void
리턴 void

WoodTexture() 공개 메소드

Initializes a new instance of the WoodTexture class.
public WoodTexture ( ) : System
리턴 System

WoodTexture() 공개 메소드

Initializes a new instance of the WoodTexture class.
public WoodTexture ( double rings ) : System
rings double Wood rings amount.
리턴 System