C# 클래스 ACR_Wealth.ACR_Wealth

상속: CLRScriptFramework.CLRScriptBase, IGeneratedScriptProgram
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공개 프로퍼티들

프로퍼티 타입 설명
ScriptParameterTypes System.Type[]

공개 메소드들

메소드 설명
ACR_Wealth ( [ Intrinsics, [ Host ) : System
CloneScriptProgram ( ) : IGeneratedScriptProgram

This routine is invoked when the script context is being cloned for the creation of a script situation. Its purpose is to create a new SampleManagedNWScript object and transfer any state desired to the new script object.

ExecuteScript ( [ ObjectSelf, [ ScriptParameters, [ DefaultReturnCode ) : Int32

This routine is the main entry point symbol for the script. It is invoked when the packaged script is executed.

ExecuteScriptSituation ( [ ScriptSituationId, [ Locals, [ ObjectSelf ) : void

This routine is invoked when a script situation created by the script is resumed for execution (for example, a DelayCommand continuation). Its purpose is to perform the appropriate resume action for this continuation. Note that a script situation may be resumed after the original script object has been deleted, or even after the host process has been exited and restarted (in the save of a saved game that has been loaded).

LoadScriptGlobals ( [ Globals ) : void

This routine is invoked when the script context was restored from the interopability script stack for a script situation. Its purpose is to restore any 'global' (i.e. member variable) state that was passed to the initial StoreState request. The globals may only include standard NWScript types (Int32, UInt32, Single, and engine structures).

SaveScriptGlobals ( ) : object[]

This helper function saves the value of all 'globals' to an object array for use with storing a saved state (e.g. a script situation).

ScriptMain ( [ ScriptParameters, [ DefaultReturnCode ) : Int32

비공개 메소드들

메소드 설명
ACR_Wealth ( [ Other ) : System

메소드 상세

ACR_Wealth() 공개 메소드

public ACR_Wealth ( [ Intrinsics, [ Host ) : System
Intrinsics [
Host [
리턴 System

CloneScriptProgram() 공개 메소드

This routine is invoked when the script context is being cloned for the creation of a script situation. Its purpose is to create a new SampleManagedNWScript object and transfer any state desired to the new script object.
public CloneScriptProgram ( ) : IGeneratedScriptProgram
리턴 IGeneratedScriptProgram

ExecuteScript() 공개 메소드

This routine is the main entry point symbol for the script. It is invoked when the packaged script is executed.
public ExecuteScript ( [ ObjectSelf, [ ScriptParameters, [ DefaultReturnCode ) : Int32
ObjectSelf [ Supplies the "OBJECT_SELF" object id of /// the object that the script is being executed over. This may be the /// invalid object id (Script.OBJECT_INVALID) if no object is /// associated with the execute script request.
ScriptParameters [ Supplies the parameter values for /// the script. If the type deriving from IGeneratedScriptProgram /// declares a ScriptParameterTypes public field, then parameters may /// be passed in via this array (in which case the parameter types /// have already been converted and validated). Otherwise, no /// arguments are provided.
DefaultReturnCode [ Supplies the requested default /// return code to use if the script is a "main"-style script that /// would not conventionally return a value.
리턴 System.Int32

ExecuteScriptSituation() 공개 메소드

This routine is invoked when a script situation created by the script is resumed for execution (for example, a DelayCommand continuation). Its purpose is to perform the appropriate resume action for this continuation. Note that a script situation may be resumed after the original script object has been deleted, or even after the host process has been exited and restarted (in the save of a saved game that has been loaded).
public ExecuteScriptSituation ( [ ScriptSituationId, [ Locals, [ ObjectSelf ) : void
ScriptSituationId [ Supplies the ScriptSituationId that /// was provided to the initial StoreState request, which is intended /// to uniquely identify the site within which the script situation was /// created.
Locals [ Supplies an array of local variables that were /// provided to the initial StoreState request. The locals may only /// include standard NWScript types (Int32, UInt32, Single, and engine /// structures).
ObjectSelf [ Supplies the "OBJECT_SELF" object id of /// the object that the script is being executed over. This may be the /// invalid object id (Script.OBJECT_INVALID) if no object is /// associated with the execute script request.
리턴 void

LoadScriptGlobals() 공개 메소드

This routine is invoked when the script context was restored from the interopability script stack for a script situation. Its purpose is to restore any 'global' (i.e. member variable) state that was passed to the initial StoreState request. The globals may only include standard NWScript types (Int32, UInt32, Single, and engine structures).
public LoadScriptGlobals ( [ Globals ) : void
Globals [ Supplies an array of global variables that /// were provided to the initial StoreState request.
리턴 void

SaveScriptGlobals() 공개 메소드

This helper function saves the value of all 'globals' to an object array for use with storing a saved state (e.g. a script situation).
public SaveScriptGlobals ( ) : object[]
리턴 object[]

ScriptMain() 공개 메소드

public ScriptMain ( [ ScriptParameters, [ DefaultReturnCode ) : Int32
ScriptParameters [
DefaultReturnCode [
리턴 System.Int32

프로퍼티 상세

ScriptParameterTypes 공개적으로 정적으로 프로퍼티

public static Type[],System ScriptParameterTypes
리턴 System.Type[]