C# 클래스 ACAT.Extensions.Default.UI.Dialogs.ACATTryoutForm

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공개 메소드들

메소드 설명
ACATTryoutForm ( ) : System

Initializes an instance of hte class

OnButtonActuated ( Widget widget ) : void

Triggered when a widget is actuated.

OnPause ( ) : void

Pauses animation

OnResume ( ) : void

Resumes animation

OnRunCommand ( string command, bool &handled ) : void

Runs the specified command

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

WndProc ( Message &m ) : void

Window proc.

비공개 메소드들

메소드 설명
ACATTryoutForm_FormClosing ( object sender, FormClosingEventArgs e ) : void

Form is closing. Release resources

ACATTryoutForm_Load ( object sender, EventArgs e ) : void

Form has been loaded. Start animation

InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

TextBoxEntryOnTextChanged ( object sender, EventArgs eventArgs ) : void

Something changed in the text box. Check if the user typed the word successfuly, if so, clear the word and restart animation

buttonSave_Click ( object sender, EventArgs e ) : void

Event handler to save settings

buttonSteppingTimeDecrease_Click ( object sender, EventArgs e ) : void

Make scanning slower

buttonSteppingTimeIncrease_Click ( object sender, EventArgs e ) : void

Make scanning faster

clearTextBox ( ) : void

Clears the text box

resumeAnimationAsync ( ) : void

Asynchronously resumes animation

setNextWord ( ) : void

Picks the next word from the list and displays it as the prompt for the user

updateToolbar ( ) : void

Updates toolbar with current status

메소드 상세

ACATTryoutForm() 공개 메소드

Initializes an instance of hte class
public ACATTryoutForm ( ) : System
리턴 System

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

OnButtonActuated() 공개 메소드

Triggered when a widget is actuated.
public OnButtonActuated ( Widget widget ) : void
widget Widget Which one triggered?
리턴 void

OnPause() 공개 메소드

Pauses animation
public OnPause ( ) : void
리턴 void

OnResume() 공개 메소드

Resumes animation
public OnResume ( ) : void
리턴 void

OnRunCommand() 공개 메소드

Runs the specified command
public OnRunCommand ( string command, bool &handled ) : void
command string command to execute
handled bool was it handled?
리턴 void

WndProc() 보호된 메소드

Window proc.
protected WndProc ( Message &m ) : void
m Message window message
리턴 void