프로퍼티 | 타입 | 설명 | |
---|---|---|---|
deadTrain | GameObject | ||
deathDelay | float | ||
despawnBuffer | float | ||
exPoint | int | ||
exemptCars | GameObject[] | ||
fallAwayPoint | Vector2 | ||
player | GameObject | ||
possTrains | GameObject[] | ||
railHeight | float | ||
shopCar | GameObject | ||
testCar | GameObject | ||
theShopCar | GameObject | ||
trainFallSpeed | float | ||
trains | Queue |
||
tutCar1 | GameObject | ||
tutCar2 | GameObject | ||
widthBetween | float |
메소드 | 설명 | |
---|---|---|
KillTrain ( ) : void | ||
appendTrain ( GameObject train ) : void | ||
emptyDeadTrain ( ) : void | ||
exitTele ( ) : Vector3 | ||
exitTele ( GameObject trainCheck ) : Vector3 | ||
headCenter ( ) : float | ||
headCenter ( GameObject trainCheck ) : float | ||
headPanel ( ) : GameObject | ||
headPanel ( GameObject trainCheck ) : GameObject | ||
headVault ( ) : Vector3 | ||
playerWithinFirst ( ) : bool |
메소드 | 설명 | |
---|---|---|
FixedUpdate ( ) : void | ||
QueueAndMove ( ) : void | ||
QueueAndMove ( GameObject traincar ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
spawnShop ( ) : void |
public exitTele ( GameObject trainCheck ) : Vector3 | ||
trainCheck | GameObject | |
리턴 | Vector3 |
public headCenter ( GameObject trainCheck ) : float | ||
trainCheck | GameObject | |
리턴 | float |
public headPanel ( GameObject trainCheck ) : GameObject | ||
trainCheck | GameObject | |
리턴 | GameObject |