메소드 | 설명 | |
---|---|---|
CalculateSize ( float &_lineWidths, float &_kernings, float &_halfWidthScaled, float &_halfHeightScaled, float &_offsetX, float &_offsetY ) : void | ||
Clear ( ) : void | ||
Commit ( ) : void | ||
ForceUpdateMesh ( Mesh _mesh ) : void | ||
GetCharRect ( int _idx ) : Rect | ||
SetCharColor ( int _idx, Color _topColor, Color _botColor, float _alpha ) : void | ||
UpdateMesh ( Mesh _mesh ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
UpdateOutline ( int _vertexStartAt, int _indexStartAt, int _srcVertexStartAt, Vector3 _vertices, Vector2 _uvs, int _indices ) : void | ||
UpdateShadow ( int _vertexStartAt, int _indexStartAt, int _srcVertexStartAt, Vector3 _vertices, Vector2 _uvs, int _indices ) : void |
public CalculateSize ( float &_lineWidths, float &_kernings, float &_halfWidthScaled, float &_halfHeightScaled, float &_offsetX, float &_offsetY ) : void | ||
_lineWidths | float | |
_kernings | float | |
_halfWidthScaled | float | |
_halfHeightScaled | float | |
_offsetX | float | |
_offsetY | float | |
리턴 | void |
public SetCharColor ( int _idx, Color _topColor, Color _botColor, float _alpha ) : void | ||
_idx | int | |
_topColor | Color | |
_botColor | Color | |
_alpha | float | |
리턴 | void |
protected UpdateOutline ( int _vertexStartAt, int _indexStartAt, int _srcVertexStartAt, Vector3 _vertices, Vector2 _uvs, int _indices ) : void | ||
_vertexStartAt | int | |
_indexStartAt | int | |
_srcVertexStartAt | int | |
_vertices | Vector3 | |
_uvs | Vector2 | |
_indices | int | |
리턴 | void |
protected UpdateShadow ( int _vertexStartAt, int _indexStartAt, int _srcVertexStartAt, Vector3 _vertices, Vector2 _uvs, int _indices ) : void | ||
_vertexStartAt | int | |
_indexStartAt | int | |
_srcVertexStartAt | int | |
_vertices | Vector3 | |
_uvs | Vector2 | |
_indices | int | |
리턴 | void |