C# 클래스 e2dEditorUtils, E2D-Continued

파일 보기 프로젝트 열기: ryanlatham/E2D-Continued

공개 프로퍼티들

프로퍼티 타입 설명
transform Transform

공개 메소드들

메소드 설명
DeselectSceneTools ( ) : void
DrawArrow ( Vector2 origin, float angle, float size ) : void
DrawErrorLabel ( string message ) : void
DrawLabel ( Vector2 position, string label, GUIStyle style ) : void
DrawLine ( Vector2 a, Vector2 b ) : void
DrawLine ( Vector2 a, Vector2 b, float width ) : void
DrawSphere ( Vector2 center, float size ) : void
GetHandleSize ( Vector2 position ) : float
IsAnySceneToolSelected ( ) : bool
PositionHandle2d ( Vector2 position ) : Vector2
PositionHandle2d ( Vector2 position, bool showSliders ) : Vector2
PositionHandle2dCube ( Vector2 position, Color color, float scale ) : Vector2
PositionHandle2dScaled ( Vector2 position, float scale, bool showSliders ) : Vector2
RectField ( string label, Rect rectangle ) : Rect
RotationHandle2d ( float angle, Vector2 position ) : float
Vector2Field ( string label, Vector2 vector ) : Vector2
VerticalMultiSlider ( string label, List &values, List images, float minValue, float maxValue, float threshold, string thresholdLabel, float size, bool upsideDown ) : void

메소드 상세

DeselectSceneTools() 공개 정적인 메소드

public static DeselectSceneTools ( ) : void
리턴 void

DrawArrow() 공개 정적인 메소드

public static DrawArrow ( Vector2 origin, float angle, float size ) : void
origin Vector2
angle float
size float
리턴 void

DrawErrorLabel() 공개 정적인 메소드

public static DrawErrorLabel ( string message ) : void
message string
리턴 void

DrawLabel() 공개 정적인 메소드

public static DrawLabel ( Vector2 position, string label, GUIStyle style ) : void
position Vector2
label string
style GUIStyle
리턴 void

DrawLine() 공개 정적인 메소드

public static DrawLine ( Vector2 a, Vector2 b ) : void
a Vector2
b Vector2
리턴 void

DrawLine() 공개 정적인 메소드

public static DrawLine ( Vector2 a, Vector2 b, float width ) : void
a Vector2
b Vector2
width float
리턴 void

DrawSphere() 공개 정적인 메소드

public static DrawSphere ( Vector2 center, float size ) : void
center Vector2
size float
리턴 void

GetHandleSize() 공개 정적인 메소드

public static GetHandleSize ( Vector2 position ) : float
position Vector2
리턴 float

IsAnySceneToolSelected() 공개 정적인 메소드

public static IsAnySceneToolSelected ( ) : bool
리턴 bool

PositionHandle2d() 공개 정적인 메소드

public static PositionHandle2d ( Vector2 position ) : Vector2
position Vector2
리턴 Vector2

PositionHandle2d() 공개 정적인 메소드

public static PositionHandle2d ( Vector2 position, bool showSliders ) : Vector2
position Vector2
showSliders bool
리턴 Vector2

PositionHandle2dCube() 공개 정적인 메소드

public static PositionHandle2dCube ( Vector2 position, Color color, float scale ) : Vector2
position Vector2
color Color
scale float
리턴 Vector2

PositionHandle2dScaled() 공개 정적인 메소드

public static PositionHandle2dScaled ( Vector2 position, float scale, bool showSliders ) : Vector2
position Vector2
scale float
showSliders bool
리턴 Vector2

RectField() 공개 정적인 메소드

public static RectField ( string label, Rect rectangle ) : Rect
label string
rectangle Rect
리턴 Rect

RotationHandle2d() 공개 정적인 메소드

public static RotationHandle2d ( float angle, Vector2 position ) : float
angle float
position Vector2
리턴 float

Vector2Field() 공개 정적인 메소드

public static Vector2Field ( string label, Vector2 vector ) : Vector2
label string
vector Vector2
리턴 Vector2

VerticalMultiSlider() 공개 정적인 메소드

public static VerticalMultiSlider ( string label, List &values, List images, float minValue, float maxValue, float threshold, string thresholdLabel, float size, bool upsideDown ) : void
label string
values List
images List
minValue float
maxValue float
threshold float
thresholdLabel string
size float
upsideDown bool
리턴 void

프로퍼티 상세

transform 공개적으로 정적으로 프로퍼티

public static Transform transform
리턴 Transform