프로퍼티 | 타입 | 설명 | |
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Instance | WorldItemManager, | ||
audioDrop | |||
audioPickup | |||
audioSource | |||
world_item | GameObject |
메소드 | 설명 | |
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ConvertListToJSONClass ( string>.List |
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CreateDropItemNetworkMessage ( int item_id, int amt, int inv_pos ) : string>>.List |
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CreatePickupItemNetworkMessage ( int world_item_id, int player_id, int item_id, int amt ) : string>>.List |
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CreateWorldItem ( int world_item_id, int item_id, int amt, float pos_x, float pos_y ) : GameObject | ||
CreateWorldItemNetworkMessage ( int world_item_id, int item_id, int amt, float pos_x, float pos_y ) : string>>.List |
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DestroyWorldItem ( int world_item_id ) : void | ||
GenerateWorldItemId ( ) : int | ||
ProcessDropEvent ( int world_item_id, int player_id, int item_id, int amt, int inv_pos, int pos_x, int pos_y ) : void | ||
ProcessMagnetizeEvent ( int playerId, int worldItemId ) : void | ||
ProcessPickUpEvent ( int world_item_id, int player_id, int item_id, int amt ) : void | ||
ReceiveCreateWorldItemPacket ( |
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ReceiveItemDropPacket ( |
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ReceiveItemMagnetizePacket ( |
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ReceiveItemPickupPacket ( |
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WaitSmallDelayBeforeReceivePickupPacket ( |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void | ||
ToggleAutoLootable ( int world_item_id ) : void |
public ConvertListToJSONClass ( string>.List |
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list | string>.List | |
리턴 |
public CreateDropItemNetworkMessage ( int item_id, int amt, int inv_pos ) : string>>.List |
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item_id | int | |
amt | int | |
inv_pos | int | |
리턴 | string>>.List |
public CreatePickupItemNetworkMessage ( int world_item_id, int player_id, int item_id, int amt ) : string>>.List |
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world_item_id | int | |
player_id | int | |
item_id | int | |
amt | int | |
리턴 | string>>.List |
public CreateWorldItem ( int world_item_id, int item_id, int amt, float pos_x, float pos_y ) : GameObject | ||
world_item_id | int | |
item_id | int | |
amt | int | |
pos_x | float | |
pos_y | float | |
리턴 | GameObject |
public CreateWorldItemNetworkMessage ( int world_item_id, int item_id, int amt, float pos_x, float pos_y ) : string>>.List |
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world_item_id | int | |
item_id | int | |
amt | int | |
pos_x | float | |
pos_y | float | |
리턴 | string>>.List |
public DestroyWorldItem ( int world_item_id ) : void | ||
world_item_id | int | |
리턴 | void |
public ProcessDropEvent ( int world_item_id, int player_id, int item_id, int amt, int inv_pos, int pos_x, int pos_y ) : void | ||
world_item_id | int | |
player_id | int | |
item_id | int | |
amt | int | |
inv_pos | int | |
pos_x | int | |
pos_y | int | |
리턴 | void |
public ProcessMagnetizeEvent ( int playerId, int worldItemId ) : void | ||
playerId | int | |
worldItemId | int | |
리턴 | void |
public ProcessPickUpEvent ( int world_item_id, int player_id, int item_id, int amt ) : void | ||
world_item_id | int | |
player_id | int | |
item_id | int | |
amt | int | |
리턴 | void |
public ReceiveCreateWorldItemPacket ( |
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itemPacket | ||
리턴 | void |
public ReceiveItemDropPacket ( |
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itemPacket | ||
리턴 | void |
public ReceiveItemMagnetizePacket ( |
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itemPacket | ||
리턴 | void |
public ReceiveItemPickupPacket ( |
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itemPacket | ||
리턴 | void |
public WaitSmallDelayBeforeReceivePickupPacket ( |
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itemPacket | ||
리턴 | IEnumerator |