C# 클래스 UnityEngine_LightWrap, UnityHello

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공개 메소드들

메소드 설명
Register ( LuaState L ) : void

비공개 메소드들

메소드 설명
AddCommandBuffer ( IntPtr L ) : int
GetCommandBuffers ( IntPtr L ) : int
GetLights ( IntPtr L ) : int
RemoveAllCommandBuffers ( IntPtr L ) : int
RemoveCommandBuffer ( IntPtr L ) : int
RemoveCommandBuffers ( IntPtr L ) : int
_CreateUnityEngine_Light ( IntPtr L ) : int
get_alreadyLightmapped ( IntPtr L ) : int
get_bounceIntensity ( IntPtr L ) : int
get_color ( IntPtr L ) : int
get_commandBufferCount ( IntPtr L ) : int
get_cookie ( IntPtr L ) : int
get_cookieSize ( IntPtr L ) : int
get_cullingMask ( IntPtr L ) : int
get_flare ( IntPtr L ) : int
get_intensity ( IntPtr L ) : int
get_range ( IntPtr L ) : int
get_renderMode ( IntPtr L ) : int
get_shadowBias ( IntPtr L ) : int
get_shadowNearPlane ( IntPtr L ) : int
get_shadowNormalBias ( IntPtr L ) : int
get_shadowStrength ( IntPtr L ) : int
get_shadows ( IntPtr L ) : int
get_spotAngle ( IntPtr L ) : int
get_type ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_alreadyLightmapped ( IntPtr L ) : int
set_bounceIntensity ( IntPtr L ) : int
set_color ( IntPtr L ) : int
set_cookie ( IntPtr L ) : int
set_cookieSize ( IntPtr L ) : int
set_cullingMask ( IntPtr L ) : int
set_flare ( IntPtr L ) : int
set_intensity ( IntPtr L ) : int
set_range ( IntPtr L ) : int
set_renderMode ( IntPtr L ) : int
set_shadowBias ( IntPtr L ) : int
set_shadowNearPlane ( IntPtr L ) : int
set_shadowNormalBias ( IntPtr L ) : int
set_shadowStrength ( IntPtr L ) : int
set_shadows ( IntPtr L ) : int
set_spotAngle ( IntPtr L ) : int
set_type ( IntPtr L ) : int

메소드 상세

Register() 공개 정적인 메소드

public static Register ( LuaState L ) : void
L LuaState
리턴 void