C# 클래스 UnityEngine_CanvasWrap, UnityHello

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공개 메소드들

메소드 설명
Register ( LuaState L ) : void

비공개 메소드들

메소드 설명
ForceUpdateCanvases ( IntPtr L ) : int
GetDefaultCanvasMaterial ( IntPtr L ) : int
UnityEngine_Canvas_WillRenderCanvases ( IntPtr L ) : int
_CreateUnityEngine_Canvas ( IntPtr L ) : int
get_cachedSortingLayerValue ( IntPtr L ) : int
get_isRootCanvas ( IntPtr L ) : int
get_overridePixelPerfect ( IntPtr L ) : int
get_overrideSorting ( IntPtr L ) : int
get_pixelPerfect ( IntPtr L ) : int
get_pixelRect ( IntPtr L ) : int
get_planeDistance ( IntPtr L ) : int
get_referencePixelsPerUnit ( IntPtr L ) : int
get_renderMode ( IntPtr L ) : int
get_renderOrder ( IntPtr L ) : int
get_scaleFactor ( IntPtr L ) : int
get_sortingGridNormalizedSize ( IntPtr L ) : int
get_sortingLayerID ( IntPtr L ) : int
get_sortingLayerName ( IntPtr L ) : int
get_sortingOrder ( IntPtr L ) : int
get_targetDisplay ( IntPtr L ) : int
get_willRenderCanvases ( IntPtr L ) : int
get_worldCamera ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_overridePixelPerfect ( IntPtr L ) : int
set_overrideSorting ( IntPtr L ) : int
set_pixelPerfect ( IntPtr L ) : int
set_planeDistance ( IntPtr L ) : int
set_referencePixelsPerUnit ( IntPtr L ) : int
set_renderMode ( IntPtr L ) : int
set_scaleFactor ( IntPtr L ) : int
set_sortingGridNormalizedSize ( IntPtr L ) : int
set_sortingLayerID ( IntPtr L ) : int
set_sortingLayerName ( IntPtr L ) : int
set_sortingOrder ( IntPtr L ) : int
set_targetDisplay ( IntPtr L ) : int
set_willRenderCanvases ( IntPtr L ) : int
set_worldCamera ( IntPtr L ) : int

메소드 상세

Register() 공개 정적인 메소드

public static Register ( LuaState L ) : void
L LuaState
리턴 void