메소드 |
설명 |
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Start ( ) : void |
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Update ( ) : void |
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destroy ( ) : void |
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getAttackFrequency ( ) : int |
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getAttackStrength ( ) : float |
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getDestination ( ) : Vector3 |
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getDistanceAttack ( ) : float |
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getDistancePercept ( ) : float |
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getEnergy ( ) : float |
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getEnergyMax ( ) : float |
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getEnv ( ) : Environnement, |
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getId ( ) : int |
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getNbFrameSinceLastShot ( ) : int |
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getProximityEnemies ( ) : List |
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getProximityProds ( ) : List |
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getProximityTriangleProds ( ) : List |
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getSpeed ( ) : float |
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getStopDistanceOffset ( ) : float |
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getTeam ( ) : int |
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goTo ( Vector3 dest ) : void |
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mustDie ( ) : bool |
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reduceEnergy ( float dmg ) : void |
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setDestination ( Vector3 dest ) : void |
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setId ( int newId ) : void |
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setNbFrameSinceLastShot ( int newNbFrame ) : void |
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setTeam ( int newTeam ) : void |
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