메소드 | 설명 | |
---|---|---|
OnStateEnter ( ) : void | ||
OnStateUpdate ( ) : IState, | ||
StateSpawn ( UnitSpawner, owner ) : UnityEngine | ||
ToString ( ) : string |
메소드 | 설명 | |
---|---|---|
Spawn ( int unitIndex ) : void |
public StateSpawn ( UnitSpawner, owner ) : UnityEngine | ||
owner | UnitSpawner, | |
리턴 | UnityEngine |