메소드 | 설명 | |
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Create ( float _interval, Action |
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Create ( float _interval, float _freq, Action |
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Pause ( bool pause ) : void | ||
Start ( float _interval, Action |
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Start ( float _interval, float _freq, Action |
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Stop ( ) : void |
메소드 | 설명 | |
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UniTimer ( ) : UnityEngine |
public static Create ( float _interval, Action |
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_interval | float | |
_callBack | Action |
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리턴 | UniTimer, |
public static Create ( float _interval, float _freq, Action |
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_interval | float | |
_freq | float | |
_callUpdate | Action |
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_callBack | Action |
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리턴 | UniTimer, |
public Start ( float _interval, Action |
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_interval | float | |
_callBack | Action |
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리턴 | void |
public Start ( float _interval, float _freq, Action |
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_interval | float | |
_freq | float | |
_callUpdate | Action |
|
_callBack | Action |
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리턴 | void |