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CreateAnchor ( ) : void |
If we are supposed to create the anchor for export, this is the function to call.
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WaitForAnchor ( ) : void |
If we don't have the anchor already, call this to download the anchor.
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AttachToCachedAnchor ( string AnchorName ) : bool |
Attempts to attach to an anchor by anchorName in the local store..
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CheckConfiguration ( ) : bool |
Ensures that the scene has what we need to continue.
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ExportComplete ( SerializationCompletionReason status ) : void |
Called when serializing an anchor is complete.
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ImportComplete ( SerializationCompletionReason status, |
Called when a remote anchor has been deserialized
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NetworkTransmitter_dataReadyEvent ( byte data ) : void |
Called when anchor data is ready.
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Start ( ) : void | ||
Update ( ) : void | ||
WriteBuffer ( byte data ) : void |
Called as anchor data becomes available to export
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