프로퍼티 | 타입 | 설명 | |
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mUseShader | bool | ||
mWidget | UIWidget, |
메소드 | 설명 | |
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OnInspectorGUI ( ) : void |
Draw the inspector widget.
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OnSceneGUI ( ) : void |
Draw the on-screen selection, knobs, and handle all interaction logic.
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메소드 | 설명 | |
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DrawCommonProperties ( ) : void |
All widgets have depth, color and make pixel-perfect options
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DrawExtraProperties ( ) : void | ||
DrawProperties ( ) : bool | ||
OnInit ( ) : void |
Any and all derived functionality.
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메소드 | 설명 | |
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AdjustPosAndScale ( UIWidget, w, Vector3 startLocalPos, Vector3 startLocalScale, Vector3 worldDelta, UIWidget, dragPivot ) : void |
Adjust the transform's position and scale.
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AdjustWidget ( UIWidget, w, Vector3 pos, Vector3 scale, float left, float top, float right, float bottom, bool makeSquare ) : void |
Adjust the widget's rectangle based on the specified modifier values.
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Combine ( UIWidget, horizontal, UIWidget, vertical ) : UIWidget.Pivot | ||
DrawKnob ( Vector3 point, bool selected, int id ) : void |
Draw a control dot at the specified world position.
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GetHorizontal ( UIWidget, pivot ) : UIWidget.Pivot | ||
GetScreenDistance ( Vector3 worldPos, Vector2 mousePos ) : float |
Screen-space distance from the mouse position to the specified world position.
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GetScreenDistance ( Vector3 worldPoints, Vector2 mousePos, int &index ) : float |
Closest screen-space distance from the mouse position to one of the specified world points.
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GetVertical ( UIWidget, pivot ) : UIWidget.Pivot | ||
IsBottom ( UIWidget, pivot ) : bool | ||
IsLeft ( UIWidget, pivot ) : bool | ||
IsMouseOverRect ( Vector2 mouse, List |
Whether the mouse position is within one of the specified rectangles.
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IsRight ( UIWidget, pivot ) : bool | ||
IsTop ( UIWidget, pivot ) : bool | ||
Raycast ( UIWidget, widget, Vector2 mousePos ) : UIWidget[], |
Raycast into the screen, returning an array of widgets.
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Raycast ( Vector3 corners, Vector3 &hit ) : bool |
Raycast into the screen.
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RegisterUndo ( ) : void |
Register an Undo command with the Unity editor.
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SetCursorRect ( Rect rect, MouseCursor, cursor ) : void |
Set the mouse cursor rectangle, refreshing the screen when it gets changed.
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SetPivot ( UIWidget, pivot, bool isHorizontal ) : void | ||
Toggle ( string text, string style, UIWidget, pivot, bool isHorizontal ) : void |
Draw a toggle button for the pivot point.
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