프로퍼티 | 타입 | 설명 | |
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delay | float | ||
methodToInvoke | string | ||
repeat | bool | ||
scriptWithMethodToInvoke | MonoBehaviour | ||
soundOnClick | |||
soundOnOver | |||
whenToInvoke | POINTER_INFO.INPUT_EVENT |
프로퍼티 | 타입 | 설명 | |
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m_ctrlState | CONTROL_STATE | ||
states | string[] |
메소드 | 설명 | |
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Copy ( IControl c ) : void | ||
Copy ( IControl c, ControlCopyFlags flags ) : void | ||
Create ( string name, Vector3 pos ) : UIButton3D, |
Creates a GameObject and attaches this component type to it.
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Create ( string name, Vector3 pos, Quaternion rotation ) : UIButton3D, |
Creates a GameObject and attaches this component type to it.
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DrawPreTransitionUI ( int selState, IGUIScriptSelector gui ) : void | ||
GetTransitions ( int index ) : EZTransitionList | ||
OnInput ( POINTER_INFO, ptr ) : void | ||
Start ( ) : void |
메소드 | 설명 | |
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SetControlState ( CONTROL_STATE s ) : void | ||
StartTransition ( int newState, int prevState ) : void |
public Copy ( IControl c, ControlCopyFlags flags ) : void | ||
c | IControl | |
flags | ControlCopyFlags | |
리턴 | void |
static public Create ( string name, Vector3 pos ) : UIButton3D, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
리턴 | UIButton3D, |
static public Create ( string name, Vector3 pos, Quaternion rotation ) : UIButton3D, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
rotation | Quaternion | Rotation of the object. |
리턴 | UIButton3D, |
public DrawPreTransitionUI ( int selState, IGUIScriptSelector gui ) : void | ||
selState | int | |
gui | IGUIScriptSelector | |
리턴 | void |
public GetTransitions ( int index ) : EZTransitionList | ||
index | int | |
리턴 | EZTransitionList |
protected SetControlState ( CONTROL_STATE s ) : void | ||
s | CONTROL_STATE | |
리턴 | void |
protected StartTransition ( int newState, int prevState ) : void | ||
newState | int | |
prevState | int | |
리턴 | void |